LauraH
I didn't mean that.
I was asking how can I put ads into the game made with construct. Specifically the fullscreen iAds. There is a plugin made by CranberryCordova, but I don't really get how to implement it.
Hi,
I tried searching but mostly stumble upon really old topics.
So... Do any of you successfully implemented ads for ios game? Can you share experience, point to right plugins/tutorials?
JLH1964 That is basically my biggest rant regarding the C2. There is virtually no support for iOS development...
Did you figure how to use the full-page ads properly?
I deleted this part and now it works.
You can use couple of sprites for each piece or just have a "sprite variable" that you'll check.
basically if piece's A sprite variable = placeholder's A sprite variable - they stick. Otherwise - they don't.
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How can simple pulling of external xml be a hassle?? That is the simplest solution one could imagine.
Yes it would be possible.
Some things would likely require pretty complex functions/events and also likely some xml interactions (especially dialogue).
Map/movement/controls can be easily done with just simple events/conditions in c2.
LittleStain
no. I want each input produce different actions.
Like input can be any string for example and I want that 20 out of those strings would produce 20 different outcomes.
If the conditions parsed sequentially that would be just the matter of listing everything and then including a catch-all in the end. But C2 does not work like that, sadly.
The game looks nice, although I would eliminate the "shoot" button and make shooting continuous and automatic.
I think it would look nice on mobile.
loliur
Que quieres hacer exactamente?
Quizás puedo explicar mejor.
I do not think it is possible unless user closes app through some internal method (like selecting "quit game").
You can read parameters from xml file. it is very easy thing to do.
Take a look: https://www.scirra.com/tutorials/354/xml-parsing
And: https://www.scirra.com/tutorials/810/xml-example-20
My guess is that C2 does not do all the conditions sequentially (the logical way), it does everything at the same time. So basically randomPiece at 7 is NOT computed before the condition 8 is tested.
You should add wait to do anything in order you like...
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jobel yeah, I figured that as well... but with like even 10 conditions that is cumbersome and does not look good.
Plus if I want to add more conditions later, drag and dropping can be very frustrating.
There should be another way.