Tarkin's Forum Posts

  • 8 posts
  • I released my game only in Apple’s AppStore and it works. I don’t think that there are any limits.

    Thanks for the link RobinBlood, I will try to provide some more info about the bug there.

  • I bought the cheapest one (https://chadorixd.itch.io/mobile-master-monetization)

    I hope it will be fixed soon but I’m afraid it can take some time because bug appears only after releasing game in the AppStore.

  • Hi. I had the same issue. I have changed default plugin to the one made by Chadori and now IAPs works.

  • Thank you :)

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  • Hi! I finished my first game in Construct :)

    It’s a classic space shooter available for iOS. It will be released in June on the AppStore.

    Trailer:

    Subscribe to Construct videos now

    Appstore: apps.apple.com/app/lost-spaceships/id1416656727

    Tagged:

  • Hi

    I have the same issue.

    I was deleting plugins from project to find out which one is making errors and I see there are problems with MobileAdvert and Share plugins.

    I'm sending code from Xcode that refers to UIWebView. I hope that it will help somehow.

    @implementation PACView { UIWebView *_webView; NSDictionary<PACFormKey, id> *_formInformation; PACLoadCompletion _loadCompletionHandler; } - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { self.backgroundColor = UIColor.clearColor; self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; _webView = [[UIWebView alloc] initWithFrame:frame]; _webView.delegate = self; _webView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; _webView.backgroundColor = UIColor.clearColor; _webView.opaque = NO; _webView.scrollView.bounces = NO; [self addSubview:_webView]; } return self; }

    #pragma mark UIWebViewDelegate - (void)webViewDidFinishLoad:(UIWebView *)webView { [self updateWebViewInformation]; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { [self loadCompletedWithError:error]; } - (BOOL)webView:(nonnull UIWebView *)webView shouldStartLoadWithRequest:(nonnull NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { NSString *URLString = request.URL.absoluteString; if (!) { return YES; }

    - (NSString*)getIPadPopupCoordinates { if (_popupCoordinates != nil) { return _popupCoordinates; } if ([self.webView respondsToSelector:@selector(stringByEvaluatingJavaScriptFromString:)]) { return [(UIWebView*)self.webView stringByEvaluatingJavaScriptFromString:@"window.plugins.socialsharing.iPadPopupCoordinates();"]; } else { // prolly a wkwebview, ignoring for now return nil; } }

  • Hey

    I played for a while in your game and I think it is very cool ;)

    I was using iphone and found some problems:

    when watching intro without touching the screen the phone locks, you can consider adding some "next" buttons to force the player to use the screen.

    There is no app icon after downloading the game only the placeholder but i can see the icon in the testflight. There is also no support for the notch - i think its needed to publish a game on the appstore.

    Besides that it works very good.

    Let me know if you want me to test something specyfic ;)

  • Working on the space shooter game.

    more on Twitter

  • 8 posts