tarek2's Forum Posts

  • I couldn't find any Up to date Blog talking about this, all the ones I found are quite old and I'm not sure if the content was useful related to this year.

    I have for a long Time a battle with my self (shall I use Sprite as Tile or a TileMap) as from the blogs that I found it wasn't really clear how it works the (draws calls) in those two cases and the differences between them that's why I decided to ask to clear up the mess I have in my brain and to be able to choose wisely depends on the type of Game that is been created.

    I'm gonna give an example so I can understand it better

    Let's say I need a total of 400 Tiles on the Map and for this, I have 4 different "Graphics" tiles that I need to use in the whole Map at the same time so it will be mixed between this 4 Tiles

    1-

    If I use Sprites Tiles = how many draws calls will it use?

    If I use TileMap = how many draws calls will it use?

    2-How do you calculate which is the best option (TileMap or SpriteTiles) to choose depends on the Type of Game you are creating.

    3-From this blog post, I quote from "INCREDIBLE TILEMAP PERFORMANCE"

    https://www.construct.net/gb/blogs/construct-official-blog-1/announcing-the-construct-3-runtime-904

    [quote:xiiuzp66]The C2 runtime has to switch texture every time it draws a different tile. This has quite a high performance overhead, especially if every tile is different.

    If I'm gonna need (400 Tiles) using 4 different "Graphics" Tiles,

    will creating one Tilemap for each "Graphics" Tile with a total of four TileMap be the best option here?

    each Tilemap using just one "Graphics" Tile or is there another way of doing it better?

    Thank you

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  • IGDev

    You have a problem with Picking

    You Pick only the slot that is overlapping which is the (Charger) but you don't overlap the Slot = (Battery)

    to fix this you can reset the picking, one simple way is to call a Function because it starts the picking from scratch

    https://www.dropbox.com/s/kbwp71crdi08c7o/BateryCharged.capx?dl=0

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  • Nice, I will be interested to Watch this tutorial

    [quote:11vml9wq]May I also suggest making a better English translation for future videos or hiring someone who can translate them into English.

    Even in that simple video it was difficult to understand you sometimes. If you are planning to release a paid Udemy course and teach more advanced stuff, you will need quality English translation.

    +1

    I Also second Doop2000 request, this is very important to follow every detail on the tutorial

  • [quote:1yvezj7h]@tarek2 As I mentioned to solve the problem is not only the code, but fix problems of objects that are poorly optimized. The webview it improves performance, but a code and the non-optimized objects have progressive processing increase and this webview alone does not solve, it only alleviates the problem. What has to be done is corrected the problems of optimization of the objects and code so that it does not have spikes of processes and loops and useless processes that spend processing. Which is easy to solve. If you designate objects and code (construct events) you basically eliminate evolutionary peaks that drop fps

    Ok ok I give up lol

    I just can understand how someone will optimize events if there are no events to optimize in this case, also the junk starts on the Wifi Preview is not even exported yet, webview it will make it only worse in this particular case.

    I think we talking two different things, so I will leave you with your thinking

  • Hi everyone, me and my programmer have been stuck on this puzzle for weeks now, but we've tried dozens of things trying to make gravity platforming (where you revolve around a planet) to work correctly, but cannot due to the every tick angle setting forcing a loss of contact with the floor. This means that at certain angles, or when moving, you can't jump!

    I've even managed to get a hold of another planet platformer CAPX, and it has the exact same issue. This is getting maddening now, does anyone have any solutions?

    I'm not sure if this will help you, have a look at this thread

    https://www.scirra.com/forum/viewtopic.php?f=146&t=199630&p=1158099#p1158099

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