taokodr's Forum Posts

  • Glad to help. I'm new to Construct 2 and it's so much fun seeing the creative uses of the resource.

    For #3, I don't know a definite answer without seeing code. The only possible thing I can think of is to make sure the falling grocery event isn't tied to the carrying/not carrying status of your player(?). Also, does your space bar toggle the player's carrying status or does it definitively set it to the not carrying state?

    In any case, good luck and keep up the good work!

  • Wonderful game for kids! I love the idea of a game that teaches while you play.

    I found a few small bugs, though:

    1) On stage 2 in the middle right section of the map it is possible to stand without a platform (I supplied a screencap)

    2) The hamburger patties (I assume) do not have a sound associated with them when your player moves over them

    3) Occasionally, I was unable to pick up any more groceries after I dropped one into a cart. This seems to happen if I drop a grocery and then try to pick up another before the previous drop has completed.

    Wonderful job! Keep up the good work!

  • Hello, everyone!

    I wanted to get some opinions of my first attempt at a game with Construct 2. It's a proof-of-concept that I wanted to make as a starter template for a couple of game ideas I want to put together in the future. I'd love to know what browser you used and what you thought of the basic playability.

    In the future, I plan to have *REAL* graphics for the games I build off of this idea (Did anybody notice that the bouncers are a Webding?). They'd also have sound effects, multiple levels, and end celebrations that included music.

    Thanks in advance to anybody who's willing to check this out.

    scirra.com/arcade/example/14693/ronnie-the-roadie

  • More updates coming soon...

    Can't wait to see them!

    I think I found a bug. If you click on the numeric part of your coins total on the upgrade screen, you get 500 added to your total. You can do this multiple times.

  • You have me excited about using Construct for a couple of ISO game ideas floating in my head. Nice job!

  • I like the idea of combos and will definitely add it to the list. I also like the idea of the graphic representing the kings smile/frown - my (lack of) skill with graphics could be a bit of a problem here....

    Thanks for the comments.

    No problem!

    Yeah I can understand the graphics problem. I'm definitely not an artist, I have a proof of concept that uses Webdings and random stuff I found on the internet just so I could have placeholders instead of rectangles

    Good luck!

  • "Did you ever want to shoot giant exploding Donuts at Bears with fuzzy pink hair?"

    Greatest. Tagline. Ever.

    Thanks for sharing this game. I played it on my PC using Chrome and didn't see any obvious bugs. Fun and silly at the same time. Your Doctor character has a great personality and the humor quotient was high. Fun time. Nice job!

  • Nice job! A description of how the different features in the interface work might help. The fight was fun. Can't wait to see more!

  • Fun starting concept. I played it on Chrome and the quit button worked for me.

    I would say that one issue might be the fact that the balloons can hit your yoyo in its starting position, so there's no way to avoid hitting some of the red ones.

    Perhaps you can have some sort of combos for multiple balloons hit at one time. Make it similar to a casino game where certain sequences (3 of one color, one of three colors) give bonus points. Since the king's pleasure is important, maybe a graphic of the king that progressively smiles as non-red balloons are hit and progressively frowns as red balloons are hit.

    Cool concept and I can't wait to see where you go with it!

  • I love the idea of building games that teach and/or improve other skills. I've seen some creative games that can help people improve their math skills, increase typing speed, and of course there's the classic Memory game. I think if the game is enticing and clever, it can get people to learn without knowing they are doing it.

    I think DDR is a fantastic example because you're playing "Simon Says" and getting an amazing workout (improved reflaxes?) while you do it. Rock Band and similar concepts appear to be great reflex drills as well. Another example that I saw online was a drag racing game where you had to solve several math problems to propel your car. The more difficult the problem you solved, the more thrust you provided to the car. I also recall a typing game that required you to type in a word written on the top of an enemy ship that approached yours. If you typed the word correctly, your ship destroyed the enemy. I'm sure there are several fantastic ideas out there. I have a few of my own and plan to explore them. I may post a few just to get input or suggestions if you all think they would be worth pursuing.

    Since I am not an educator, but would like to help folks who want to better educate children, are there any concepts that stand out in your minds that could benefit from a "game"-oriented teaching method?

    Kindest Regards,

    Mike

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  • Hello, Gang!

    I'm Mike. I've been playing games since the days of the Atari 2600 when Breakout was a high point of console entertainment. I wanted to develop games then, and I still do. I've fiddled and played around with many tools and resources through the years, but I've never finished any of my ideas beyond prototypes and single-level quickies.

    I have a sizable list of favorite games. My favorites go as far back as Q-Bert, Galaga, and Donkey Kong and a few 2D scrollers, but I also enjoy ISOs like Fallout 2, Jagged Alliance, and the original X-Com (Haven't played the newer one yet). Also, a few MMORPGs have caught my fancy through the years.

    I look forward to working with Construct 2, and thanks to the free version I have a pretty cool demo/proof of concept that I plan to use as a template for at least 3 game ideas. I'll be upgrading soon, then it will be time to see what this can really do. Can't wait!

    Kindest Regards,

    Mike