tanayshah's Forum Posts

  • 9 posts
  • BurningWood My current solution is to run Construct 2 inside VirtualBox wherein I've installed WinXP. I purposely installed XP simply cuz it gives me better performance. Everything works really well this way. However, I still want to somehow run Construct2 directly on my Mac and not go via VirtualBox.

    I see that you're facing some driver issues but I'm not sure whether this is when you install WineBottler or when you try installing an .exe using WineBottler. Please clarify. I directly install Windows Programs by clicking on the .exe file and it opens up in WineBottler, where I create an .app file for it to run on Mac. Currently, I have Notepad++ and Gimp running successfully using WineBottler.

    For the debugger issue, I hope Ashley or someone else can help.

  • BurningWood Any luck with the WineBottler? I tried installing it using WineBottler. The installation went through successfully. It also created the Construct2.app. But, when I tried to open it, Construct 2 popped up a message saying:

    "A debugger has been found in your system. Construct 2 does not support being run inside a debugger. Please close the debugger and try again."

    Any idea how to fix this?

    P.S. I already run Notepad++ using WineBottler and everything works fine.

  • We've just updated our first indie game with new elements such as coins and powers. It's a simple tap-tap football game intended for your pastime pleasure during those what-to-do 10 minutes of the day. Check it out. It's free to download from the Play Store.

    Global Football Challenge

    <img src="http://i.imgur.com/JftefPJ.png2" border="0">

  • I'm new to the in-app purchase paradigm and this is my first attempt. I followed the checklist and have added an app on iTunesConnect with one non-consumable item in the in-app purchase list. It's status is "Waiting for upload". My concern is what exactly do I have to upload? I've uploaded my app binary to iTunes that I compiled using CocoonJS (with Store extension enabled, in-app purchase setup with shared key and one item and sandbox mode enabled), and the app's status is "Waiting for Review".

    So, how do I get the status of my in-app item on iTunesConnect to "Ready" state and how do I then test it in sandbox mode on my iPhone?

  • I've published one game using Construct2 and CocoonJS on the Google Play Store as well as the Apple App Store. It's a simple tap-tap football game. I get amazing performance, fps from 45-55. It does certainly depend on the hardware capabilities of the mobile as well but luckily we haven't faced much trouble.

    We too are waiting for Ludei to enable developers to remove the splash screen and provide better support with a reasonable pricing scheme.

    We haven't tried appMobi yet, but we shall try it for our next game.

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  • <img src="http://i.imgur.com/I18OP.png1" border="0" />

    Get ready for the Global Football Challenge.

    Two footballs. Two sides. An age old debate. Which football is the better game? The American version or the European?

    Here's your chance to promote your type of Football. Stand up for your way of the game.

    Select your football and play to keep it in the air as long as you can. +1 for every touch that prevents the ball from falling to the ground.

    Use not words in your fight, let your high scores do the talking. Post a screen shot of your high scores on Facebook.com/PardyPandaStudios and let your European/American friends know what you stand for. You stand for your style of the game. You stand for your right! Do they?

    Free version of the app serves un-intrusive full-page ads, shown only when you decide to quit your current session. No interfering banner ads.

    Follow us, for latest updates on upcoming games and more:

    facebook - PardyPandaStudios

    twitter - PardyPanda

    Known issue with Android 2.2 (Froyo) devices - The game doesn't run. Opens with a blank screen and exits. We're working on fixing that.

    If you face any other issues, before publishing a review, please contact us at enquire[at]pardypanda[dot]com

  • Check out Global Football Challenge on Scirra Arcade -

    scirra.com/arcade/games/addicting-action-games/2296/global-football-challenge

    I used Construct2 and CocoonJS to make this game optimised for mobiles and launched it on the Android market ->

    play.google.com/store/apps/details

    Check it out guys and let me know.

    I've also created a Facebook page for my indie startup. Like it if you like the game.

    facebook.com/PardyPandaStudios

    Thanks.

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  • Hey 3division,

    Were you able to get fullscreen test ads eventually?

  • ludei - Any corrections on CocoonJS for the same coming soon?

  • 9 posts