TAINTLAZER's Forum Posts

  • 2 posts
  • Hey lamar, thanks for the feedback.

    The reason I have the 1.2 second wait time is to get the animation to stop looping on time, and to also disable player movement for the duration of the attack animation.

    For some reason the animation loops and I feel if I can figure out how to prevent the states from looping animations I should be ok to use the wait time at a lower value. But I also dont believe that is the only element affecting the attack interval.

    I will definitely look at re-writing without states, Thanks!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey guys!

    New to the Scirra, Construct, and the forums.

    Ive been working on a project just to get my feet wet with coding and making games. So far I have figured a good amount out via the subs and sites like youtube, but Ive come across a minor issue that is making my head hurt lol.

    The game I am making is a basic platform hack-n-slash system with Dark Souls / Castlevania influence (most definitely not publishing, just experimenting).

    I am going the state machine route for animation and my question is this:

    How do I decrease the time between attack animations and what is causing it?

    Here is my .capx

    drive.google.com/uc

    Excuse my most likely disastrous code, as I am completely new to all of this haha.

    Thanks!!

  • 2 posts