taborgreat's Forum Posts

  • I am making a remake of Shark, Shark which is a game made in the 80's by intellivision. I have a prototype so far, but in the future I am going to have everything controlled by a shop / upgrade system. Also, the artwork is going to be redone, I just made a bunch of crappy models to test. Here is the list of planned features, tell me if you have any improvements or better ideas.

    -Upgrade system {

        Size, Speed, Control, Scrolling Camera(Unlocks bigger level)

    }

    • Better art, more music, sound effects
    • Much more fish
    • 2 player mode
    • Online high score system
    • And much more....

    Once again, any ideas for more upgrades, and fish would be helpful.

    thplay.weebly.com/fishy-game.html <----Click That

  • I did this:

    On key P down, set timescale to zero.

    Now how do i press P again to unpause?

  • Okay, I have this fish game where you eat smaller fish and you get bigger. My fish is 128 x 128. At the start of layout I divide fish.Height and fish.Width by 6 so its small. After that I say on collision with fish add 1 to width, and 1 to height so he gets bigger. Here is a demo:

    thplay.weebly.com/test

    Can you please help? I know I posted this earlier but no answers worked. And if you notice he grows upwards.

    Thanks, Tabor :D

    <img src="http://s10.postimg.org/mgr1pf0t5/Untitled_1.png" border="0" />

    PS: Player is fish above

  • Here is a link to the game so you can see the problem (bad graphics xD)

    Link : thplay.weebly.com/test.html

  • Im remaking the fish game where you eat smaller fish to get bigger. I have it so every time you come in contact with fish, it adds 1 to player.Width, and player.Height. It is growing the fish horizontally then vertically and it is just being really glitchy. Anyone have a fix?

  • First of all, here is the link to my game file : mediafire.com

    I have several questions I need help to work out. If you have an answer format it like this:

    1. (answer)

    2.(answer)

    The number corresponding to the question. Okay, lets get started.

    1. Slimelvl1 all move with each other, and it seems like the x < player thing is specified to 1 slime and if you go over that slime it will mirror all of them.

    2. I want the slimes just to wander around until they see you, and then chase you. I cant figure out how to do that. If you know please explain with much detail on how to do it because I seem to have a pea sized brain.

    3. I want to know how to make it so when you kill the boss slime it senses that they are all dead, as in slimeboss through slimebosseighth. I want it to sense when they are all dead, then it will go to next room.

    4. I want to know how to make the camera follow you when you go up, and not just side to side.

    5. I want to make the laser gun have a bar GUI at the top, and every time you shoot it goes up, but if you stop it goes down. If it reaches all the way to the top of the bar it locks and you have to wait for it to go back down (similar to star wars 64.)

    6. I want it so when you kill the boss it drops slime boots, which allow you to walk on walls.

    7. And finally, I want to know how to make it so when you shoot the slimes they turn red for a split second, then go back to normal.

    I know I am a little over my head with all this stuff, but I really want to know.

    Thanks so much, Tabor :D

  • Thanks, but I still need help xD. I dont know how to do the state thing. When I name a variable it wont let me add a left and a right state.

  • I have multiple slimes that crawl around and I want them to follow the player when they get in a certain range of him. I want them also to have minds of there own so they all don't do the same thing.

  • How do you make it follow player?

  • I have a 2d platformer game, and I want to make an AI for one of my enemy's that doesn't use th bullet add-on. I want it to follow player, jump when it gets to ledge, and when it can't see player I want it just to wonder back in forth. I was also wondering how you could spawn it, where it would come out of a cave. I want it to only spawn 10. I already came up with the instance variable that starts at 10 and takes away one every time it spawns one. But I do t know how to make a censer that knows when they are all dead. Plus when I set it to spawn it doesn't work. The main focus is the AI though. So please give me a link to one already made, and if there isn't one already made that meets those requirements please tell me how to do it.

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  • Thanks so much dude ! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I have a 2D platformer game where you use the mouse to aim the gun. Wherever you move the mouse thats where the gun aims.It can go in a full 360 circle. The problem is I want there to be a line up and down like this = |

    and when the player is running to the right but shooting to the left his motion is still going to the right but he is facing backwards as to see where his bullets are going. I want it so when the mouse goes over that line the player mirrors. If that makes sense :D