taborgreat's Forum Posts

  • I published a game today called Dark Air, and I need someone to redo the title menu, improve the art, and add music. It's a fixer upper kind of game, and I really need someone to do the job. Here is the game so you can see it:

    Arcade Link:

    http://www.scirra.com/arcade/addicting- ... 8/dark-air

    Here is the capx:

    https://www.mediafire.com/?645ummxa4vxk4e2

    Just send me a link to your updated capx and I will see which one I like best. Best of luck,

    Tabor <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I ended up just making a variable called speed, setting it to five, then saying every (player.lifespan) seconds, subtract 1 from player.speed. That way I could have two upgrades, life span and speed. Thanks so much though for telling me about move at angle!

  • I'm not that dumb! hehe, I was wondering how I could make the speed start off at like say 5 and then slowly go down to 0. Then I could add an upgrade system called speed that would make it so I could change that number when you upgrade the variable

  • Do you have any idea on how I could make the speed it moves start fast and get slower. Using the move at angle event?

  • I need help getting my character to always move forward, as in straight and no backwards, but be able to change his position on x axis to dodge things. Kind of like a launch kind of game. And please, no capx, just explain in chat. Thanks, Tabor

  • bumpadoodledoo

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here is the capx so you can see what I did. You need a touch device, our you could just change it to mouse. When I click on the right side of the screen, the layout restarts. And I know its simulate control up and down, I was just testing. Change it back to left and right. Try to find out why left and right aren't working.

    Link: mediafire.com/download/s52nhmuhodxn2n1/Tabors_Game.capx

  • I need to make it so when you tap on the left side of the player you move left, and the right side you move right. I am making it top down, and for some reason Simulate Control isnt working properly.

  • Still no reply? Does anyone have any idea on how to do this?

  • I have a game (a weird game) where your a sperm and your always moving forward, as in you cant choose speed or go backwards, but you can go left or right to dodge stuff. How could I accomplish this. I already have it set up so that speed starts at 200 and goes down slowly until you stop. I just want to be able to move left and right only. But always stay facing straight. The head of the sperm always needs to be closer to the top of the screen then the tail. Make sense? please help!

  • Thanks, that helped fix some of the bugs, but I still have problems with the animations transitioning properly. Sometimes I walk walk to the left and the walking right animation plays.

  • I am trying to find an event that if put into words would say this, "If player is moving right", or, "if player is moving left." Same for up and down. I want it to play the animation if he is moving that direction to fix a bug I had in a previous post. PS Im not looking for answers that say use keyboard controls, I already have that I'm trying to fix a bug with it because he walks the opposites way of the animation if you do a certain key pattern. Here is the capx so you can check out. mediafire.com/download/jbz9d32daly73zt/Zelda.capx

  • I don't get what you mean, but here is the capx so you can see what is happening. BTW, I made the link art. Do you guys like it.

    CAPX: mediafire.com/download/jbz9d32daly73zt/Zelda.capx

  • It works fine when I only have left and right. But once I add the vertical movement it glitches.

  • In classic Zelda games when you're moving in a direction, and press two other buttons next to it, you keep the same animations just move diagonally in that direction. Example: Moving upwards (play upwards animation), press left arrow (keep playing upwards animation) but move upward diagonally. Here is a video: youtube.com/watch . I did it so if you press a button such as left, and or not pressing any other buttons, it will play left animation and will continue to do so until you let go of left. Then after that the next button you press it will start playing that animation until you let go of it. So if you press up, it will play up animation, and you can press left to move diagonally, but it will keep playing up animation. The problems is, I hold down up arrow, and then press left, then down, he does a weird moonwalk thing. Please help. If you don't understand anything above, can you please just help me come up with a system for good zelda like movement. PS Im using 8 movement control.