t.massarelli's Forum Posts

  • 1 posts
  • I've been searching for a "proper" way to alter the pitch of an audio in Construct 3 for a long time. Using the playback rate doesn't allow for precise pitch shifting. Playing audio at 0.5 speed with a sinusoidal wave at 440Hz doesn't generate a sound at 220Hz. I tried using Tone.Js and the result is definitely better, but it involves a considerable programming difficulty. Is there a plugin like Advanced Audio or something similar?

    Another issue is the Frequency Analyzer. There should be a variable to calculate the frequency, but it doesn't give me the results I expect. Again, Tone.js can handle it, but the problem remains the same as the previous case; it becomes complex to easily integrate everything.

    Any advice?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • 1 posts