+ enemy1: Value 'timer' Equal to 0
-> enemy1: Set angle towards player
-> System: Create object enemybullet1 on layer 1 at (0, 0) from enemy1 's pivot point
-> enemybullet1: Set angle to 90
-> System: Create object enemybullet1 on layer 1 at (0, 0) from enemy1 's pivot point
-> enemybullet1: Set angle to 95
-> System: Create object enemybullet1 on layer 1 at (0, 0) from enemy1 's pivot point
-> enemybullet1: Set angle to 85
from script above, i want every enemy1 to shoot out enemybullet1 after timer ended or become 0
but, what i got is just one enemy1 that shooting out bullet
can someone point out where it goes wrong?
thanks