SwaggyMcChicken's Forum Posts

  • 14 posts
  • Update: Nevermind! I found out how! I had to add a condition of "Pick by UID"

  • I'm using the Pathfinding behaviour, and I'm having trouble figuring out how to make sure that a single instance of an object (which there are multiple of) move along a path? When I click and if finds the path, it makes every instance move along that path. :/

    How can I make it so that way it only moves that object with the UID? I already have it setup to set the UID of the object.

  • I recall reading an article on how to change the versions, and it involved opening in a word document, but when I do that I just get characters that aren't readable. Surely there's a way, considering there's Beta versions for Construct? What if there's a bug, there has to be a way to convert back

  • I really, really need to convert my project back to a version, but I don't know how. I'm not using anything different from the two, school computers only allow an older version.

  • I wanna add a system of dialogue in my game, similar to how in Pokemon, the text box appears and you have to press "A" or "B" to continue, until the text ends and the box disappears. How would I do this?

  • Uhm, I'm confused, where and how would I use mid()?

  • I want to have little moments of dialogue, where it will show a portrait of a character and their text. For the text to continue to the next page, I want the player to press "Enter" and it will display a new bit of text, similar to if you were playing Fire Emblem on the Gameboy Advance and you pressed our "A" button to continue the dialogue. However, I've found a problem. When I add a sub event, it only gives me "key code is down" and "key is down" for the keyboard object. How can I have a system similar to the old Gameboy games?

  • Nevermind, Scirra won't let me post URL's... o-o

  • I'm making a project for school, and for the boss, he's going to (every second) choose whether he wants to shoot to the left, shoot to the right, or walk to the left or right. To error is, when he chooses to shoot he spawns a ton of them. Does anyone know how to fix this error? The game is the MediaFire link below, it's under the "Enemies - Boss" group in my event sheet. ( I couldn't upload a file larger than 2 MB as an attachment, the file is 2.94MB :L )

  • I created an enemy that will spawn a bullet, but I want the bullet's path to start going towards the character. Not follow, but just make the angle of motion start to go towards the character. This is a side scroller and the enemy is flying, so it's above the character, the position of both the character and enemy will be random.

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  • Oh god. Thanks, that's embarrassing. You've saved me a lifetime of troubles.

  • Sorry, I forgot.

    Yes, I've run other games and they work just fine.

  • For some reason, when I press F5 to test out my game, it freezes everything in place. (nothing will move)

    At first I thought my characters platform was disabled, but then I noticed that an object with the bullet command wouldn't move either. Anyone know why?

  • It's telling me that the value "random" isn't a parameter and must have atleast one. Help pl0xors

  • 14 posts