Sushin's Forum Posts

  • Hi Sushin, I tried it on a tablet but the controls are obviously for desktop/laptop. Still I got to the story with taps It wouldn't let me past that (even after the story rolled out).

    Could you please tell me which ads did you use? They displayed just fine on an android tablet.

    Thanks! Unfortunately the controls are only mouse and keyboard so it would be very difficult or impossible to play on a tablet or phone, but I am considering adding controller support before it's finished.

    I used Clay.io for the advertisement on the loading screen. It has a very nice plugin for Construct 2.

  • Thanks a lot guys!

    I wouldn't consider the game quite polished yet but it's still getting features and levels added, as well as other usability things.

    I will definitely work on the introduction cutscene a bit more and take your suggestions into consideration.

  • This is looking good. Do you have a playable version?

    I just posted my 2030 game looking for feedback;

  • Hi guys! I'm making a shooter and I'm looking for some feedback and suggestions. Specifically what you liked and disliked about playing would be particularly helpful. Also and bugs found and what browser you are using would be good information.

    You can play it here!

    http://www.newgrounds.com/portal/view/641129

    Edit: Thanks for the feedback everyone! The game is now complete and fully playable. Give it a shot!

  • You must activate and deactivate. Use clay.io loader -> enabled / disabled

    I have clay.io loader property disabled but the prompt still appears.

  • Bump

  • I'm trying to remove the login prompt for the Clay.io addon but I'm not sure where I should be looking. On the Clay.io website here: http://clay.io/docs/construct2 it says the following under "actions",

    [quote:1jllvkzm]Prompt Login

    By default, the login modal will be brought up when the game loads. In the Clay.io game settings, you can turn this off - then it will only be brought up when needed (for example, when you try to post a high score)

    So where do I access the game settings? The settings appear to be different than the properties so I have no idea where I should be looking.

    EDIT: Found the solution. This particular setting is within the Clay.io website settings on the games profile.

  • > Really..?

    > Well, off the top of my head, I guess you could make a bunch of values for objects you want to reset and set them on creation of the object, and when you want them reset, revert to those values. Set an original X and Y value for instance, and when you reset, just place it at those coordinates.

    >

    hey sushin, thanks for the suggestion. i'm certainly hoping i don't have to go through all that as i've scattered quite a few of these bonuses throughout the world. i can only imagine the time it would take to implement a system like your describing. i'd much prefer a solution to the problem as i feel the behavior is flawed in it's current state, but i suppose if it comes to that i'll have to bite the bullet and dig in

    thanks again for the reply.

    It should be rather easy if you simply put all the objects in a family and give the family the initialization variables and events.

  • Really..?

    Well, off the top of my head, I guess you could make a bunch of values for objects you want to reset and set them on creation of the object, and when you want them reset, revert to those values. Set an original X and Y value for instance, and when you reset, just place it at those coordinates.

  • If Door is Open & Door.Width is greater than 0 -> Set Door.Width to (Door.Width - 50*dt)

    You can reverse this by setting a target width for it to grow to when the player toggles the door.

    Alternatively, instead of setting width, you can set the X or Y position of the door so it slides instead of shrinks.

  • You should make an animation manager. They all have to be in a sort of switch case format to work properly for each sprite.

    For instance;

    If X, play this animation,
    else if x, play this animation
    else, default to this animation.
    [/code:14yinab7]
    Every single animation for a family or sprite should be in here, otherwise you can have animation glitches on your sprites. Using the "Else" event condition will assure that only one can happen at a time.
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The "pick random instance" event in the system object. If they are different sprites, put them all in 1 family and pick from that family.

  • Had the same problem with my buttons, which are basically the same as yours except I use an effect, but I fixed it like this:

    Cursor is over "Button"

    ----> Pick all "Buttons" : Disable Effect

    ----> Pick "Button" nearest to Mouse.AbsoluteX, Mouse.AbsoluteY : Enable Effect

    Cursor is NOT over "Button" : Disable Effect

    So what it does is, as you move the cursor over a button you start by removing all effects from any buttons, and then you apply the effect to the button nearest to the cursor.

    Thanks. That helps.

    How do you access the "pick nearest" event though?

    EDIT: Nevermind. It's on the object rather than inside of system.

  • You could also use the "Every X Seconds" event together with the On Space Bar Pressed event, it will work the same way.

    You can also use the "On Key Pressed" event, if you want the archer to shoot an arrow every time you press the spacebar, but don't want him to keep shooting while the bar is pressed.

    "Every X Seconds" doesn't work as well because the seconds are independent of any key press.

    For instance, if it's every 5 seconds, and you press shoot at the 4th second, you can shoot once then, and after a second, you can shoot again.

  • The safest way to handle text in Construct 2 from my experience is to use Sprite Font for everything.

    Alternatively, you can try adjusting the settings in events.