Sushin's Forum Posts

  • I wanted to do something similar to this. I started out with small bricks and tried linking them together, but that was disaterious. I ended up making this game:

    newgrounds.com/portal/view/612857

    It's just stacking platforms on top of each other and the physics engine freaks out and collapses the building, but I thought it made for an interesting idea. That's one simple way of doing destruction.

  • Make a big invisible sprite and if the player is collided with it, apply force (if youre using physics) to the player in the direction you want.

    I guess if you arent using physics you can constantly set the X or Y direction by a small amount of pixels every tick in the direction you want.

  • Set up a boolean on the NPC.

    If "Talking" is false, move randomly around.

    If "Talking" is true, stop moving.

    Just set Talking to false after they stop talking.

  • In the Construct 2 root folder, there is a sub folder called examples, and another sub folder called templates.

    I imagine deleting those would do the trick.

  • I believe there is a behavior that does that, but if not, just put it on a new layer, and in that layer, in the properties, set the paralaxing to 0,0

  • It seems self explanatory. I don't see what the problem is.

    <img src="http://puu.sh/2qqou.jpg" border="0" />

    <img src="http://puu.sh/2qqpu.jpg" border="0" />

    <img src="http://puu.sh/2qqqo.jpg" border="0" />

  • If I were you I would use the key commands to do your own movement instead of the arrow keys, but you may want to keep the mirror key for left and right because I'm not sure if the platforming behavior can detect that.

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  • Try doing something like this instead, since you are using platforming.

    <img src="http://puu.sh/2qoLT.jpg" border="0" />

    You can check if the player is falling, jumping, near a wall, walking left or right. It's a lot easier.

  • The link doesn't work. Not sure what you're trying to say.

  • There's no question here.

  • Click on the layer, go to properties, and make sure you set it as transparent.

  • 1.

    Instead of else, just copy the conditions and invert them.

    2.

    For different endings, just make a number variable named "Ending"

    Once the condition has been met, set the ending to ending 1, 2, 3, ect.

    Once the end of the game comes, if the ending is 1, play ending 1.

    3.

    I don't understand what perspective the game is being played in but it sounds like it involves animation.

  • <img src="http://puu.sh/2pn6K.jpg" border="0" />

  • Wow thanks. I really need to understand how lerp works.

    I had to tweak it a little bit but I got it to work.

    For future reference, my code now is this:

    lerp(Camera.X, ((Player.X + Player.X + Mouse.X)/3), 12*dt)

    This will make the camera focus on a point between the mouse and the player in a smooth fashion, kind of like looking around with the mouse.

    This part "((Player.X + Player.X + Mouse.X)/3)" is basically averaging the distance between the player and the mouse, except its adding the player twice, so the average position ends up being closer to the player.

  • I have some advice. Since you say you are a budding game designer, I suggest you do something a little more simple first. Even if it's been done before or it isn't hugely unique, just do it so that you are making and designing a game. You need to want to do it though.

    One of the hardest parts of starting is having to cut down your ideas, because every beginner starts with big ideas that they simply can't pull off.

    Sorry I couldn't answer your question but I hope the advice helps.