Surrealizer's Forum Posts

  • 12 posts
  • Some screenshots

    <img src="http://www.sanderjansen.net/images/screenshot5_game_s.png" border="0" />

    <img src="http://www.sanderjansen.net/images/screenshot4_game_s.png" border="0" />

    <img src="http://www.sanderjansen.net/images/screenshot6_game_s.png" border="0" />

  • Not my type of game but it works great! The first time I didn't read the instructions and played start. So I thought the game was broken because the arrows didn't work and figured it out the second try. Maybe make it possible to use arrows as well or an option to see instructions when in the game.

  • Hi I discovered Construct 2 a month ago and I'm working on my first game.

    I would be happy if you check it out. Still a millions things to do...

    Works in firefox. Chrome too but fonts are not working properly yet.

    sanderjansen.net/game/index.html

    I hope to create cool levels soon and some kind of shop were you can unlock and buy weapons. Also working on an intro. It's a demo level to test everything so you already got some weapons. :)

    some sounds are temporary...

  • Take your time and enjoy the holidays!

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  • Working on my first game. It will be some kind of platform shooter.

    <img src="http://www.surreal3d.nl/images/screenshot_game_s.png" border="0" />

    <img src="http://www.surreal3d.nl/images/screenshot2_game_s.png" border="0" />

  • Working on my first game ever and started with construct 2 a couple of weeks ago. Trying to create some sort of platform shooter. Still a million things to do and improve... :)

    surreal3d.nl/game/index.html

    Hope you like it so far.

  • Hey Blacksmith

    Yes it's solved. Thanks for your time and effort!

    I will it's great working with construct. Always want to figure things out myself but when I can't understand the logic of something not working I have to ask after a couple of hours/days...

    I'm amazed how helpful this forum/community is <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Kyatric

    Thank you very much the problem is solved.<img src="smileys/smiley1.gif" border="0" align="middle" />

    I thought it would be something like that but somehow it didn't happen to the enemy without health.   

    Thanks for the info I will check out the tutorial!

  • Blacksmith

    Didn't want to start another topic so maybe you know the solution? I got a ground enemy which I want to have health. I used a local (health) variable. It's working but because of a wait function (so you can see a dying animation before it's destroyed) the (global) kill score adds like 12 points instead of 1. I don't understand why this happens because it doesn't happen to enemies without health (with wait function).

    http://surreal3d.nl/capx/platform_groundenemy.rar

    http://surreal3d.nl/capx/platform_groundenemy.capx

  • Hi Blacksmith

    Thanks for your reply! I guess you're right, I thought I already had global variables because global was set on yes on the left.

    I changed it like you said and it's fixed! Thank you so much for your help! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hello!

    I'm figuring out Construct 2 and really like it and bought the license. Now I'm practicing with a platform demo.

    I created a score on the platform but when I'm going to the next layout it sets to zero. I tried multiple things and I don't understand why it resets. Also tried using webstorage but I don't seem to figure it out yet.

    I read multiple tutorials and searched the net for the problem but still can't find a solution.

    Uploaded my capx as rar here http://surreal3d.nl/capx/platformdemo.rar

    Hope you can help :)

    Sander

  • Hello I'm new here. I'm a traditional artist and very interested in game design. Haven't got any experience in building and designing a game but played games since I was a kid playing pong.

    I hope I will be able to create something and will keep my enthusiasm in creating a game.

    My traditional art can be found here: facebook.com/SanderJansenArt

  • 12 posts