I have two sprites connected together in a container. On a certain event I create sprite1 and pin sprite2 to sprite1. And on every tick I set sprite1 to move and sprite2 moves along with it. I continually create sprite1 objects and each time the proper sprite2 seems to be pinned and everything is great.
But after this I use the Load Image from URL where the URL is determined by a subevent to update sprite2 and it seems all instances of the sprite get their image updated. I've tried putting an Opacity action in the same subevent and only the proper instance of sprite2 gets changed. Is there some issue with Load Image from URL not respecting the instance in an event?