supaiku's Forum Posts

  • 8 posts
  • Hello everyone!

    I want to make my enemy animation change when the enemy and the player are at same x and y and make it again when they're at same x and different y (player above).

    I try a lot of variations but none of them work. Someone can help me?

    This is my capx. It is not the last try but none of them work so whatever.

    dl.dropboxusercontent.com/u/91500470/alfa.capx

    So...

    • Zombies stop and look up when the player is above.
    • Zombies stop and look for the player when he's in front
  • Wow. I haven't noticed that OrangeTapioca. Thanks. It's fixed now XD

    dl.dropboxusercontent.com/u/91500470/alfa.capx

    RandomExile. Yeah! I'll change the spirtes. Thanks for this sugestion. And about zombies I still don't know exactly how to solve this. I'm having a problem with respawn. I want to make them colide with other just for they're not be at the same space but when I do that sometimes they spawn above other zombie.

    Uhn. I think if the character can crouch it'll make the game too much easy. My sugestion is just to make the player can aim to down.

  • Uhn. This topic is too old but I have one question.

    How did you make a variable without value/<varies>? Your spawn system helped me a lot but I can't create a variable without value.

  • Hi guys!

    The subject doesn't correspond to my game name because it has no name yet

    I don't know if it's the right place to put my .capx but I think my project is near to the end/conclusion.

    The game is more like a "platform shooter survive as long as you can" as I like to call XD

    I want some opinions. Sugestions. Feedback. I don't know. Just download, play a bit and tell me what can I change.

    dl.dropboxusercontent.com/u/91500470/alfa.capx

    Now I have some problems like

    • when zombies are at same x and y, zombies stop and change animation.
    • when zombies are at same x but different y, zombies stop and change animation.
    • player aim down/to floor.

    and thats it. This is not a awesome game. Its more like a test for what can I made with Construct 2. At last, I'm studying C++. :)

  • You're awesome!

    When I read I did not notice you were using case sensitive and then I do this:

    <img src="https://dl.dropboxusercontent.com/u/91500470/spawnerworks.PNG" border="0" />

    which is the same if you really wrote that using case sensitive.

    Thanks a lot! XD

  • Uh. You gave me an idea then I've tried this:

    <img src="https://dl.dropboxusercontent.com/u/91500470/spawner.PNG" border="0" />

    but obviously it doesn't work.

    As you can see, I have 2 sprites for zombies then I have a zombie spawner.

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  • Hello again!

    I'm trying to make a platform shooter game and I want to make player aim down by pressing Down Arrown + C (or shot button), but when I do a code for this it gives me some problems like the player shoot without press C or don't shoot even when C is pressed.

    <img src="https://dl.dropboxusercontent.com/u/91500470/stand.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/91500470/stand_aim_down.png" border="0" />

    I don't know if it will be on the final version of the game but I want to test it.

  • Hello everyone!

    I'm really new at Construct and I'm trying to develop my first game in it. It's plataform shooter where you must kill zombies to survive in a very small scenario.

    I want to make a wave spawner system which for each wave it add one more zombie than it has spawned before.

    I've searched for topics about "Wave System" but none of them given me something like this. All the topics say about generate wave by time or clicking.

    I'm using Construct Free Edition and for this reason I need something "small".

    Anyone has an idea or an alternative or a solution?

  • 8 posts