suneelnairk's Forum Posts

  • 9 posts
  • Surprisingly i am able to run almost every other game in multiplayer using gprs...for example quizup....makes me wonder...

  • Hi All,

    I seem to be having an issue with the multiplayer section of a game i am building with construct 2. I am using the construct 2 multiplayer object for this purpose.

    A bit of background first:

    When a player clicks on multiplayer sprite, I take him to an interim layout where connections to the signalling server are done aloong with setting up the relevant rooms, etc.

    Once another player tries to enter multiplayer, the two are immediately matched and the game progresses to the main game screen where all the action happens.

    Problem:

    I have always been creating two browser instances of the game while checking the multiplayer functionality on my pc which is connected to my WAN --> it works

    I created an 'apk' of the same file, uploaded to google and installed it on my phone and tried playing multiplayer with another person sitting on my pc (both devices using WAN/Internet) --> it works

    I connect and play multiplayer from my pc with another pc on another network in another part of the city using the internet --> it works

    I disconnect wi-fi and connect using 3G / gprs on my phone and try to connect and play with another person on my pc --> doesnt work!

    I try to play with another person in another part of the city playing on a pc with internet while I use my Mobile with 3G / gprs --> doesnt work!

    The two players just seem to be searching for each other till timeout and return to the home screen.

    Is there some basic information I seem to be missing? I can think of 3 possibilities:

    1) Slow internet on 3G

    2) mobile service provider blocks for gprs multiplayer gaming (not sure if it can be done though)

    3) some phone settings which may need to be enabled (that I am not able to catch)

    NOTE: My HTML 5 version of the game is also uploaded onto a dedicated site for testing

    Any ideas what could be the issue here?

  • Anytime Marco!

    By the way, for all those facing issues with making phonegap game to work, I finally got mine working after realizing the issue lay outside construct 2, XDK or the plugin. got a hint from the other android forums.

    Thing is, please ensure that your google auto-sync is turned on or if it is switched off, please sync your google+ account on the phone after making any changes to the google game settings online or in your code. this will ensure that your online changes are properly identified by the google+ settings on the phone.

  • Hi Marco (MACPK),

    Tried your game 'Battle Wizard Attack' just now and also sent you an email from your website. How did you get the leaderboard to have similar colors to the actual game? I was under the impression google provides the pop-up and hence the colors would be more in line with their standard pop-ups.

    By the way, very nice graphics and game!

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  • Thanks Sang.

    already joined your community. I will try and check what i am doing wrong and will contact you in case I am not able to figure it out.

    Awesome plugins by the way! makes our life much easier and definitely worth it.

  • Thanks Sang.

    I have one question though. I have been trying to use your phonegap game plugin to allow google logins and access leaderboards.

    Google logins are happening just fine, and I have buttons for weekly, monthly leaderboards. However, what i cant find anywhere is, do i need to create a leaderboard specific layout or code? Or Just using the action 'show leaderboard' with the correct leaderboard ID from google play game services be enough?

    I mean, is there a google pop-up that is shown similar to login/IAP pop-ups or we need to create our own leaderboard events and actions?

    Thanks in advance for your help.

  • Cybersurfer5000

    Have you managed to solve your IAP related issue so far? If not, maybe you can re-iterate where you are currently stuck and I can try to assist?

  • Hi Sang, i have just purchased your complete bundle using paypal, but this forum wont let me PM you since I do not have enough rep points. Is it possible for you to contact me? I am not sure how or where to download this bundle.

  • In a way both are correct.

    When you import into XDK using the option "Import an existing HTML5 template" (you will see this when you try to create a project in intel XDK), the phonegap IAP plugin code is added automatically.

    I understood it better after going through the relevant shatter-box tutorial / how-to. you can find it on their website.

  • 9 posts