SullyTheStrange's Forum Posts

  • Yep, that's the question, short and sweet. Is it possible to let the player change the controls during run-time?

  • Haha, I noticed that in the code while I was looking through it. Gave me a good laugh -- the music was a good touch. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Well... I was unsuccessful with fixing the problem, but I wanted to respond anyway so I wouldn't keep you hanging: I love the art you made here. The style really looks great. <img src="smileys/smiley1.gif" border="0" align="middle" />

    As for, y'know, the problem... If no one else comes around to help you, the only thing I can suggest is a work-around. Basically, when the character is facing left, set the arm about 200 pixels higher or whatever it takes to line it up properly. It does work, technically, but you won't understand what the actual problem was in the first place. It's less than ideal, but it's a good back-up.

  • The link you posted doesn't work -- I'm guessing you meant viledeth.com/herpderpus.capx rather than scirra.com/forums/http//viledeth.com/herpderpus.capx? <img src="smileys/smiley17.gif" border="0" align="middle" />

    I haven't had a chance to look at it yet, just letting you know about that first.

  • Haha, you should've just lied and said you released a new build specifically for me. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks again!

  • Thanks a lot Ashley, I really appreciate it! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • As it is right now, you can apparently only use the "Simulate jump" action for the Platform behavior when the object is on the ground, which usually makes sense -- but there's many more uses for forcing a jump than simply jumping! <img src="smileys/smiley17.gif" border="0" align="middle" />

    I want to make it so my character jumps off of enemies' heads in the traditional platform style, for example, but in order to do that right now I'd need to have an invisible solid object over the enemy and have the player "land" on the enemy's head, then jump off -- but this doesn't always work, and is needlessly complicated to begin with. A simple change would fix this in a jiffy.

    (Also, it'd be awesome if all the CC Platform controls could be implemented, such as Set Horizontal/Vertical Speed and whatnot!)

  • Ha, awesome! I was having the same problem until I stumbled upon that beautiful little fix. Glad to help!

  • Hmm... I think I might know what the problem is. If you last updated C2 before Sept 29th, you might have a bug in the overlapping expression. See here:

    scirra.com/forum/bug-in-first-upload-of-r60_topic44931.html

    If you download that file and replace the old one with it, you might find it works now. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hah. Better get working on PS4 support, Ashley. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Looks like it's working perfectly for me. They both get destroyed when I release the red over the blue and it spawns the tennis ball correctly. What's happening for you when you try to do it?

  • I couldn't tell you exactly what's going wrong there, but from the looks of it Construct might be getting confused that there's so many "Enemy"s running around. The problem's probably in picking instances of it. I have trouble with that myself, so I'll save us all the headache of me trying to offer a solution. <img src="smileys/smiley18.gif" border="0" align="middle" />

  • ... Ohhhhhh, I understand it now. Okay okay, sorry about all that. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I replicated the problem with a new project, with the simplest instructions ever. I added a sprite, then deleted it -- in the Objects tab on the side, it's gone, but if you go to the event sheet and start adding an event, you can see that there's three previously deleted sprites in the "Add event" box.

    db.tt/PjH7X90P

    Of course, this seems to be a little... too simple. If no one else noticed this it might just be a problem with my computer. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A similar thing happens to me, but the opposite; upon deleting an object, it's removed from the Projects dialog but remains in the object list when making expressions/conditions.