subplay's Forum Posts

  • 6 posts
  • Thankyou very much for that, your a star!

    You have made my day.

  • Hello all, im just trying to work this out if anyone can help.

    I have a Global Number called Score which is at 0

    Global Number Score = 0

    What I want is if the Global Number Score is greater than ten how could I add an object when player dies?

    Basically its a medal system.

    A man is running and jumps obsticles. Every obsticle he jumps a point is rewarded. If the player was to die and they have 10 points or more a bronze medal is rewarded on screen. If the player gets greater than 20 then a silver medal is rewarded, and greater than 30 then a gold is rewarded.

    I bet it is really simple, but I just cannot seem to work it out?

    Please help

    Thanks in advance

  • Hello all.

    Im having a bit of trouble with two buttons. One is a retry button the other is a return to menu button.

    So here is the situation:

    Two Layout

    Start & Game

    Start has 1 layer

    Game has 2 layers

    So the start layer has a button, when you click it that starts the game.

    I have that coded as: Finger touching Start_button goto Game

    On the game layer, the player is playing on layer 1 and when they die layer two shows up with a scoreboard. On the scoreboard is where the two buttons are.

    So on Layer 2 of the game I have (Finger touching Menu_button goto Menu layer) and the other one is (Finger Touching Retry_button Goto Game layer)

    This is exactly the same system I used on the main menu and that works fine, but these do nothing at all??

    Please help. If you need more info I shall try upload a picture.

    Thanks

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  • Yes that fixed it lol.. So thanks to Gigatron, if anyone else has this issue, make sure you have gave enough space for your numbers to show. I did not

    Thanks Gigatron

  • Thanks for that Gigatron, you make an amazing point. I never even gave that a thought you know. I feel a right idiot now Lets try it out.

  • Hello all,

    I'm making a game which is my first, so I decided to try and recreate flappy bird. I know 100's of people have done it, but I thought it would be a good project. Now everything is working fine. I'm using the method where I have a Global Number = 0 and every time the sprite passes a pipe the counter goes up by 1. Starts at 0 goes up to 9 then when I pass the 10th pipe the counter vanishes. Is this a simple fix which people have had to deal with before? Please help

    Thank You All!

  • 6 posts