Studio Mercato's Forum Posts

  • Yeah I don't know how to access the Creators Collection outside of an Xbox One, altho you can search for individual games in the PC Windows Store. And even within the XBox One, it's small and easy to miss.

    Crystal Brawl is completely free. In the 2 months that it's been out on Xbox One, it has almost 20k installs, 7k were in the first week of the announcement. And I see some other free games have many more ratings and reviews than ours, which probably means they have many more downloads too. But I see some paid games that don't even have any ratings. I'm going to guess sales aren't amazing, but it sure would be nice to get some numbers.

  • Glad it worked! Was it 14393 or 15063 that worked for you?

    For your new question: I actually had our own icon images ready, but I thought that the default images were enough to run, I don't remember running into those errors during testing.

    • In Visual Studio, in the project, try opening the package.appxmanifest (in the View Designer, not the XML code).
    • Go to the Visual Assets tab, and see if you can resolve the missing assets there. I would think the necessary assets should already be either in the images folder, or the root folder..
    • Or you can try opening the package.appxmanifest in XML code mode (right-click on it and select View Code), and try deleting the tags that are referencing the assets. But I haven't tried this myself.
  • It might be due to the Windows 10 SDK version you have installed.

    • Open your .jsproj file in Notepad, and search for <TargetPlatformVersion>
    • It probably says 10.0.10240.0. Replace the 10240 with 14393, so it says 10.0.14393.0 (you can leave the <TargetPlatformMinVersion> at 10240).
    • Save the file, close it, and then open the solution in Visual Studio again. It should hopefully load now.

    If that doesn't work, instead of 14393 try 15063. It depends on which Windows 10 SDK you have installed, which you might not know if Visual Studio automatically installed it for you.

  • Yes, here is Microsoft's announcement video from August. Our game Crystal Brawl has been released for it as well.

    Subscribe to Construct videos now
  • Oh interesting, is that a Unity template? Did Microsoft provide that somewhere? I don't think there's anything like that for Construct, I guess you have to make it on your own..?

  • I went and experimented for you. When you set a variable, for the value, start typing "xbox" and you should see the XboxLive object in the auto-complete list. Then right after "XboxLive" type "." and you see a list of properties, like GamerTag. I hope this helps you.

    FYI, I'm not sure what you're referring to when you say "little gray bar/button in the upper right".

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Once the Fall Update becomes released to the public then we'll all get it. But if you want to test it early then it seems you can via Xbox Insider. I signed up and got in, but I am in group Omega and my build is still RS2..

  • Is anyone in the Xbox Insider Program, and have the system update with the new UWP expanded resources? My contact at Microsoft said if your Xbox One's OS Version build starts with "RS3" then you have it. Mine starts with RS2, I just signed up for Xbox Insider today, so still waiting to see if I'll get accepted..

  • Cryptwalker Congrats on getting good performance on Xbox One!

    The slow framerate in your initial deployment was probably because you were running it via the Visual Studio debugger, that happens to all of us. Crystal Brawl went from about 25fps via the debugger to about 45fps standalone (if I remember correctly.. the thread where I originally posted this disappeared

  • Ashley just tweeted this, this should help us all.

    https://blogs.windows.com/buildingapps/ ... ne-update/

    I don't know if html5 can make full use of 6 cores, but the cores are going from shared to being dedicated to the game, so hopefully our games will run faster. And WebGL and many/large textures should benefit from the full GPU access and RAM increase to 5GB.

    Is the Fall Creators Update for Xbox One supposed to come out mid-October like for PC?

  • Our game Crystal Brawl was a launch title that was released on the XBox Live Creators Program, but I actually did not do anything about gamertags. I think they were being lenient about that in the beginning, and now it's probably a strict requirement.

    I think you can get the gamertag with the Xbox Live plugin's "Request profile info" action. However the tutorial does not explain how to actually use the info, so an explanation there would be nice. https://www.scirra.com/tutorials/9540/u ... n-uwp-apps

  • archor

    I assume you're talking to me? Yes I had a thread about our game released on Xbox One. A few days ago I tried to edit the original post, and the thread just disappeared.. I certainly did not click a delete button or anything, I guess it's some bug with the forum

    I see you started a thread for your question, so I'll reply there.

  • davi9411

    I don't know if this is the same issue, but do you have more than one controller connected to your Xbox One? I have a C2 game released on Xbox One, and I noticed for all UWP C2 games, when more than one controller is connected, the "player 1" controller needs to receive some input before any of the other controllers work.

    When you launch the game try wiggling the left analog stick on all your connected controllers. Once the "player 1" controller has been activated, all the other controller works (for me).

    Hopefully this problem gets fixed in future updates for Construct.

  • TheRealDannyyy

    skymen

    Thanks for using our game for this benchmark! Yes on an Xbox One, putting Crystal Brawl in the background and then running other apps still lets me resume the game from where it was. Maybe it compresses the game's memory and writes it to storage, etc. I don't think this is a "revolutionary technique", doesn't iOS and Android also suspend many apps into the background in a similar way? Anyway it's cool to see the numbers for memory usage!

  • maxrpg Our game Crystal Brawl is made with Construct 2 and was just published on Xbox One, under the Creators Program.

    I posted about it here, please feel free to ask questions: