striimix's Forum Posts

  • Thanks! This is exactly what I was looking for =) No wonder I wasn't able to make it working, I thought IID / UID could be used to point out to certain tile in the tileset.

    Have a great evening! =)

  • Thanks for the quick response. However, I need a bit more advanced solution - IID in tilemap points to a certain kind of tile, as far as I have understood it. I would like to be able to create a sprite on top of all certain kinds of tiles. I will include screen capture to illustrate this:

    In this example, I am trying to create the sprite on top of all cactus tiles ( IID=15 ). How should I approach this?

    I tried also replacing IID with UID, but it doesn't seem to do any difference.

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  • Hello fellow constructors!

    Does anyone know how I could spawn sprites on top of certain tiles of a tilemap?

    For example, let's say the tile with IID=1 would be a tile on top of which I would like to spawn Sprite1...I am trying to spawn things on start of the layout as follows:

    System on start of layout:

    TileMap.IID = 1

    and as action: Create object at Sprite1 on layer 0 at (TileMap.PositiontoTileX(TileMap.IID=1), (TileMap.PositiontoTileY(TileMap.IID=1)