Hello fellow constructors!
Does anyone know how I could spawn sprites on top of certain tiles of a tilemap?
For example, let's say the tile with IID=1 would be a tile on top of which I would like to spawn Sprite1...I am trying to spawn things on start of the layout as follows:
System on start of layout:
TileMap.IID = 1
and as action: Create object at Sprite1 on layer 0 at (TileMap.PositiontoTileX(TileMap.IID=1), (TileMap.PositiontoTileY(TileMap.IID=1)