StrangeDos's Forum Posts

  • 3 posts
  • I think I have figured out how to spawn the player in a particular spot depending on where he came from. I set some global variables (PlayerX and PlayerY) and every time the player is colliding with a door sprite that will lead to a certain room, I have the global variables set to the coordinates of the target spawn point.

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  • This is great! I have started working on a similar Metroidvania-style project but I can't get the changes back and forth between layouts to work. What is the best way to do that?

  • Hi, I'm Norman and my interest in video games dates back to the mid-80s. But before last week I haven't been into game developement at all. Then I discovered Construct 2!

    Now I'm working on my first game called "Cyborg Avenger". It will be a metroidvania-style game with nice blocky retro-graphics and sound :) .

    So far I have created a test level with a few simple animated sprites just to learn how to do stuff. This is where I am so far:

  • 3 posts