Stormtrooper's Forum Posts

  • Hi everyone! I have game that is nearly ready to be released, however I cannot create a final native app to test. I do not want to test it as a HTML wrapper via CocoonJS. Is there any way to do this? Obviously people on here have already created iOS games: scirra.com/forum/c2-games-on-apples-app-store-ios_topic66690.html

    Could someone please provide a simple step by step tutorial? It would be very helpful to all the people on here who want to create iOS apps.

  • The story reminds me of Super Meat Boy!

    Something you can change is the movement sound effect, if you have it like

    If Character is Moving > Play Sound Effect

    add also If Character is on Ground.

    Overall very nice, keep up the good work!

  • Wow that's very nice! I like the title screen, and the effects you use throughout the game. You're menu/inventory screen is also quite awesome! Good job!

  • Very nice, very difficult, I like it ^^

  • I think its pretty cool, maybe just change S and L to the left and right arrows? S and L are pretty far apart on the keyboard...

  • Wow, that's pretty nice! My brain is having a hard time with the jumping of 2 characters! ^^

    Maybe just add some background music? Then its good to go (unless you add more rooms).

  • If this is for mobile I don't think you need P for pause and space to restart.

  • I've added touch control, you can tap (or click) on "Attack". I also changed J to space to select commands, W and S still move the hand up and down.

    Now all the heroes have some kind of attack animation with sound effect! You can cycle through all characters endlessly.

    Random Battle - All Heroes with Animations

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  • Finally got an animation for that random battle! ^^

    After creating many new actions under several functions, now Cloud can attack in the random battle. You can test it with the link, J to do the attack or click/touch it with mouse/finger.

    <font color=red>Link removed for more room in Dropbox. Check last post of mine for latest version.</font>

  • Hi everyone! Thanks to help from xoros I was able to make a turn based battle system. Thanks again man! ^^

    You can see the battle system here, right now the only event is to make characters flash infinitely and then move on to the next one. There should also be the typical "ready" sound effect from so many FF games, this signifies the turn order along with the character stopping to flash. The active character will be able to attack or whatever according to their speed stat. Use J to move from character to character and the monster acts on its own AI.

    <img src="http://i43.tinypic.com/2m51fa0.png" border="0" />

    <font color=red>Link removed to make room in Dropbox. See my latest post please for latest version.</font>

  • Thanks everyone! I'll continue working on it, hopefully getting a turn based battle going (and HP and death system).

    If you follow the link to the arcade, you can download the capx and use it if you wanna make RPGs too! ^^

    Edit: So, I added now a simple menu where you can select between Attack, Magic and Items. Magic and items do not exist yet, but I'll add them soon. Now I'm working on the battle system of having more than one character (array and calling functions).

    Forgot to mention, Yann, thanks a lot for making the gridMovement capx, I'm using it practically 1 to 1 in my game.

  • Thanks! I would recommend to download the capx since the Arcade resizes it to a tiny size...

  • <img src="http://i39.tinypic.com/123xlya.png" border="0">

    I created this for learning purposes, its a Final Fantasy game.

    You can walk around in the town or go to the overworld and fight in "fake" random battles.

    ASDW to move and J to run (on overworld) or attack (in battle).

    Hope you enjoy it! ^^

    Final Fantasy Example

  • wizaerd and DUTOIT

    For a while I had these really long load times when opening C2 with a project and saving, and sometimes it would crash, the reason for me was I had many tabs open that I didn't really need, like many levels of my game. Dunno if this helps but maybe worth a shot...

  • New version of Pixel Bear, now with the Scirra arcade high score enabled!

    Jump as high as you can in a limited time as the hungry Pixel Bear! Eating more fruit will help Pixel Bear jump even higher! Compete for the high score.

    Here you can play Pixel Bear.

    <img src="http://i43.tinypic.com/x1ybzq.png" border="0">

    Enjoy! ^^