Stormsong's Forum Posts

  • The Bespectacled One, I hope you do and I look forward to seeing what you come up with! I really liked the competition idea and enjoyed the challenge of having to use only one layout.

    Thoughtzone, the idea of a day/night cycle is perfectly doable, I had a simple setup in a top down shooter I was working on where a tint layer's RGB values were affected by the time of day. It was simple and looked alright but with proper attention something like that could be tweaked and work great. Especially if you based the intensity of bloom on the same system (high at midnight also for a moonlit glow on bright textures). Hope you keep us updated!

  • That's some nice lighting, thoughtzone - I like the look of that.

    Here's a shot of my entry for the One Buck Challenge but it's something I'd wanted to work on for ages, so I was glad to get the motivation to start it up again. That specular on the road's taken me all bloody afternoon but glad it's working now!

    <img src="http://www.corvidaegames.co.uk/epiloguepic1">

  • I plan on entering I've been working away at an idea I had started on ages ago, so thanks for the motivation to get it going again!

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  • I really like this! I like the concept and the animation on the astronaut especially. The floaty jump and the heat haze effects were also great. I also like the way the dinosaur type creatures jump at you when they have the height advantage (presumably a way of getting them down slopes without issues but nevertheless very cool).

    I like difficult games although I couldn't get through the second area - those spinning things! The frequency and range of these creatures combined with the fact they bounce you out of the way made this area frustrating.

    I have just one suggestion would make this easier to play through without compromising too much of the game's difficulty. When I had an enemy coming at me, my instinct was to back off and shoot, but this actually just makes me aim upwards. Perhaps you could have the ability to walk backwards while still facing the direction in which you're aiming? If your design would allow for this then I think it may make the game that little more playable and accessible.

    Anyway, keep up the good work and I'll keep trying to beat that second area!

  • Ah sorry I hadn't noticed that! I was using Classic when I thought of it. That's great for the purpose you suggest. Seeing as that's already implemented then I guess that what I'd really like is a way of marking specific events or groups, maybe just something as simple as toggling the colour of the event background or adding an icon. Sometimes when you have a large number of events and you're not necessarily working on them in sequence it would be nice to quickly identify what's 'complete' and what needs tweaking. I hope that make sense, but obviously it depends whether that's useful to everyone!

  • I don't know if this is the right place to put suggestions but I'd guess so - anyway..

    I wonder if anyone else would like the idea of 'locking' events? As in to right click an event and select 'lock' in the same way as you would toggle, removing the 'new action' option from the event, making the event sheet look neater and avoiding accidental additions to events.

    Is this useful? I'm not sure, but it would be handy for those of us working on large projects and make it easier to determine when an event or group is 'finished' so to speak.

  • Hi all, I've been a stalker here for about a year and a half now but I've finally decided to try and get more involved so, hi!

    Here's an old screenshot of my project Exhale. It's taken from a video of the old version as I liked the beefier look of the protagonist, something I might revert back to.

    <img src="http://www.corvidaegames.co.uk/exhalescreenold.png">

    It's rough I know but the newer version's already shaping up very nicely.