StokieMokie's Forum Posts

  • 7 posts
  • So, the achievements seem to work, but how to set up the steam overlay using greenworks in c2?

  • Hey,

    I'm struggle with the same problem, trying to integrate my game to steam, but sadly there is no real step-by-step tutorial for greenworks at all...

    I'm wondering if I need to do something specific in C2 to get the steam overlay running or do I just need to follow the steps of the greenworks documentation which are only applied AFTER exporting the NW.js and it will work automatically?

    So far I added the greenworks object to my project and set up "greenworks is available"+trigger -> "Activate Achievement : ACH_ID" in C2. But are there other things to do inside C2 to get greenworks running? Like what about the overlay? Do I now just need to export and follow the steps of the greenworks documentation afterwards?

    Help please, I'm so confused! ;O

  • My game is working now when I build it for Android (Crosswalk)!!!

    When I builded it for Android only it lagged like hell, no matter what I did.

    Now it's 100% smooth and fully functionable!

  • Hey all, I'm having the same problem..

    I even created a test project with only 1 background, 1 sprite with platform behavior and 5 solid sprites... and it lags!

    I'm testing on three different android mobile phones and all are able to run games like doodle jump and others 100% smooth, but whatever I export using Cordova and build using Intel XDK lags like hell...

    Nobody got a solution? :/

    Kind regards.

  • The issue doesn't seem to be the game itself, since the test project (like mentioned above) lags too :/

    I will try out cocoon later this day. Thanks for your fast reply! <3

  • Hey all, hope your doing fine!

    So here's my problem:

    I created a pretty simple endless runner I want to build for android. The exporting and building process looks fine, but the game always lags on mobile phone..

    So I read different threads/tutorials on how to optimize my game for mobile phone - still lags.

    Okay, thus I created a new project for testing purposes: It only has one background, player with platform behaviour and like 5 solid platforms.

    I export it using Cordova - importing it to Intel XDK - building it for Android... and it still lags... x_X

    I'm using Construct 2 beta release r219.

    The test projects layout size is 288x512px, like the background image is too,

    Player sprite is 32x32px,

    Platform sprite is 92x32,

    The only events in event sheet are:

    Touch - Gamma Orientation >= 8 - Player - Simulate Platform pressing right,

    Touch - Gamma Orientation <= 8 - Player - Simulate Platform pressing left,

    Touch - On tab gesture - Player - Simulate Platform pressing jump.

    How is this supposed to lag?? I'm testing on three different android devices on which I downloaded some games like Doodle Jump and they all run pretty well.

    I'm really close to become mad x_X

    Can someone maybe help me? Would be really awesome! Thanks for reading!

    Kind regards!

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  • Really great work! Big thanks!

  • 7 posts