Hi, sorry to be asking multiple questions, but I've been running into some slowdown issues as my game continues to run. I'm not sure if because I'm creating more sprites (every 100ms) than are being destroyed that is slowly bringing the FPS down, or if it's because of collision checks of PV checks or what. It could be because of effects as well, I'm not sure.
I also have been trying to solve a glitch where if you die then it gives you the choice to abort or retry, but if you press any of the keys/buttons while you're playing the game, it seems to remember that you pressed that key and automatically chooses that associated option at the on-death menu.
Lastly, I've set it to where the A key or the Left Trigger on the 360 controller causes the time scale to temporarily drop, but I'm wondering how holding the S key or the Right Trigger will cause everything to accelerate to a faster max speed while the key/trigger is being held, and then decelerate back once it's released.
Here's the cap:
http://dl.dropbox.com/u/15972778/radioactive.cap
If anyone has and solutions for these I would greatly appreciate the help