Stevie2014's Forum Posts

  • I'm working on a small game where the object of the game is to fire a bullet over a (tilemap) wall and hit an object on the other side. but if the bullet collides with a certain point on the wall then id like only that block of the (tilemap) wall to be destroyed.

  • oh that looks great. im gonna try this thankyou

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  • Thanks for your advice linkman2004..i wasnt sure if it was because i am using the free construct2 or if i just wasnt looking properly .

  • Draw a circle in the sprite editer in construct 2 ?...when i insert a sprite . theres no option for a circle as in a round head for my character....i have to draw a square head?..or am i just not lookin properly?

  • i am working on a little game where there is a scoreText system and a clock countdown timerText from 60 seconds to zero..my problem is that after the timer reaches zero , it continues counting down into minus numbers....how do i stop the timer from doing this ? thanks.

  • Thank you chrisinfinger.. your advice is very much appreciated

  • hi folks, i was wondering if it was possible to create a "Rebelstar/Laser squad" style turn based game using construct? this was my all time fave game when using the spectrum in my youth...i remember a few of my friends and i would sit around the speccy and have a competition (kind of like a league table) and play each other at Rebelstar for hours...Happy days , ive been using construct R2 for a few weeks now just trying to find my way around the basics but would love to hear some advice or tips on how this could be possible. thanx

  • hey folks..im really looking forward to learning to build the old school arcade classics as well as games from the spectrum and commodore such as "Rebelstar/Laser Squad" (Speccy) , and the likes of "Punchy and Jetset Willy" (Commodore/Speccy). Hope these are possible using construct.