Steveanderly's Forum Posts

  • 6 posts
  • So, I'm currently working on a boss. I have created a few animations for it, such as Attack and Death. However, on attack, no animation plays even though I have set it to play one. And for my Death animation, the boss does in-fact set the animation, however no animation plays and the boss just stands there, completely static. Any help?

    Screenshot imgur.com/J70hwEZ

  • I suspected that's how it would go, however I'm still new to Construct 2 and have no idea how to implement that into my game.

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  • For the game I'm currently making, one of my enemies is a ranged unit. For this enemy I want to make it so that whenever the Player gets close to the unit it simply teleport's away within a certain range. However I can't figure it out for the life of me, any help would be appreciated

  • So, I'm making a Nuclear Throne like game, and I'm trying to get the sprite to look with Left or Right depending on the direction the sprite is facing while using 8 Directional controls. I know how to do this using Platform, but not 8-Directional, is the process similar?

    Another thing I'm attempting to do is make the sprite follow my cursor, and flip depending on the location of the cursor (If it's behind the sprite, it would look left and vice versa.) However the conclusion falls the same like the first questing, I have NO clue how to do this!

    Any help would be appreciated

  • I understand that, I've done that before. However the type of swinging animation I mean is one using the engines physics as in Rotate or something like that.

  • I'm completely new to Construct 2, however I'm trying to create a sword swinging animation similar to Nuclear Throne or Soul Knight for a project of mine. Can anyone guide me on how to do so?

  • 6 posts