Steve's Forum Posts

  • 3 posts
  • So, for my game in progress, I need to know if it is at all possible to have an Activation Code function. For example, I distribute the finished .exe free of charge with only about five scenarios unlocked, and give the customer the option to enter a serial key to unlock the rest of the game instantly.

    I was thinking of using a sprite button object in the main screen layout, when clicked on it brings up a dialogue with a textbox. If the customer then enters the correct key, I could unlock/activate certain event groups that would then enable the selection of the other scenarios and all they have to offer.

    Plausible?

    Also wondering how this could possibly be done differently to prevent pirating.

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  • Thank you, I'll try that! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Does CC also have support for archives? Like storing each level's things in a separate archive?

  • Hi all, I'm new here but been toying around with CC for a while now and am busy on my first game. What I really want to know is how do I store pretty much everything externally, such as the graphic files, audio, and perhaps even the data?

    This might seem like a stupid question, but the idea of one super large executable file doesn't do it for me. <img src="smileys/smiley24.gif" border="0" align="middle" />

  • 3 posts