sterlingm's Forum Posts

  • 5 posts
  • Hello,

    I have a mobile responsive Wordpress site that I would like to bundle into an app for ease of access (as opposed to saving the link as an icon shortcut).

    The browser object in Construct simply opens the phone's default browser when it's executed. I would like the user to stay in the "app".

    Any recommendations on how to accomplish this within construct 2 or 3?

    Any and all help is appreciated, thank you!

  • To my understanding the audio is like the below image wIth the gain of audio depreciating as it extends outward from the object?

    As I rotate around the object the sound rotates depending on how I'm facing it and how far away I am from it, but is there anyway to make the sound come from only one side or direction from the object, like this?

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  • I don't seem to understand the inner and outer angles of play at object audio.

    I have two sprites, both squares, one in the center with it's position locked (listener) and another that moves (play at object).

    Is my inner angle the angle of the sprite which the audio comes from? And the outer is angle of the audio spans?

    A visual representation would be fantastic and I can't seem to find one.

  • *I am sort of just stumbling around with all of this, so you've been warned*

    I was in the middle of running my 7th build and writing a forum post asking for help but I just got Admob to work and thought I'd post my solution here for my own reference and for others reference.

    How To:

    1. Export Project utilizing admob and properly setup IDs within construct 2.

    2. In the export destination folder in the www directory, open config.xml

    3. Insert

    <gap:plugin name="cordova-plugin-ad-admob" source="npm" />[/code:pfsge9j5]
    4. Save config.xml
    5. Zip up the package, upload to Phonegap, download the .ipa and run.
    
    Both interstitial and banner ads work great, although banner ads seem to not show when overlap is turned off. 
    
    Update:  Adding the plugin per the official Scirra tutorial in Intel XDK returned an error during the build.
  • I have three sprite objects. All have physics behavior. Sprite 1 and 2 are squares and are movable. Sprite 3 is used for walls and immovable. When Sprite 1 and Sprite 2 "collide" with each other, I don't want them to. I want either Sprite 1 or Sprite 2 to be passable to that just go right through each other but still react and collide with Sprite 3. It seems as if all sprite objects with physics behavior are solids and impassable by other physics objects? What can I do?

    I've tried numerous things and search the forums in a ton of different ways. Please help.

  • 5 posts