stemkoski's Forum Posts

  • There is an explanation of one method to implement Grid-based (a.k.a. Tile-based) movement in a tutorial I've recently written at

    http://www.scirra.com/tutorials/308/cloning-the-classics-pacman

    Hope it helps someone out there!

  • I'm curious -- could you give examples of the "various subjects" that you would like to create basic games around? And what qualifies as a "basic game"?

  • Thanks! I'm a big fan of the "cloning the classics" approach to learning the ins and outs of any programming language / game engine.

  • Yet another PacMan clone, anyone?

    http://www.scirra.com/arcade/example/1217/omnomnomagon-returns

    Hope you enjoy it! (capx file also available for download)

    EDIT: I have also started writing a tutorial for creating this game, check it out at:

    http://www.scirra.com/tutorials/308/cloning-the-classics-pacman

  • Greetings,

    Just a suggestion: perhaps standardize the order and items appearing on the main navigation bars? e.g., on scirra.com/forum we have

    Home

    Make Games

    Store

    Forums

    Tutorials

    Manual

    Arcade

    but on the main page scirra.com we have

    Home

    Make Games

    Manual

    Tutorials

    Store

    Arcade

    Blog

    Forums

    Thanks for reading. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Just a thought -- add an action to the Array object called "Remove". I see that the action "Delete" exists but takes the index of the element as the parameter. "Remove" would take the actual data value and delete the first instance of it occurring in the array (similar to the "remove" method from the ArrayList class in Java 6). At present, the exact same functionality can be obtained by the command:

    <center>Delete index ArrayName.IndexOf(ItemName) from X axis</center>

    but I think a single command would be more elegant.

    Thanks for reading. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • dre38w -- you should cast your vote for "event sheet functions" in the poll, "What's Next for Construct 2?"

  • I'm voting for event sheet features -- functions (together with "or" statements, "while" loops, etc) are FUNDAMENTAL to basic programming... isn't this the obvious choice?

    Multiplayer would be cool, but you aren't going to find multiple players for your game if it isn't a quality game to begin with, and for that you need to improve the core functionality.

    Being able to use standard programming style code will also greatly increase the user base of Construct 2, because it will be easier for experienced programmers to make the transition. And having more users is good for everybody -- it leads to increased revenues for the developers, increased community in the forums, etc.

  • Just downloaded the tools... great find, thanks for sharing, it is greatly appreciated!

  • Space Rocks! An asteroids style game.

    scirra.com/arcade/shooter/388/space-rocks

    Still need to add sound, and perhaps a scoring mechanism or difficulty variations. At present, the goal is simply to destroy everything before time runs out, and there are multiple ways to go about that (two laser types and shields). Comments and suggestions are always appreciated!

  • I'm having the same error -- "The procedure entry point ChangeWindowMessageFilter could not be located in the dynamic link library USER32.dll". I'm running Windows XP, if that information helps. Reinstalled r76 and everything works fine on the same machine.

  • You could add the following event:

    Condition: instance variable is greater than 5

    Action: set the instance variable equal to 5.

    edit: Kyatric - you're fast with the replies!

  • Thanks for posting this game, I really enjoy it. I find it particularly relaxing because patience yields better control. While I see how a countdown timer would make it more competitive and give players something to shoot for, I hope that you keep a non-timed option available as well - for me, personally, the stress of a timer or a reminder of how much time I have spent playing would detract from the unique, calming experience I have with this game. Cheers!

  • Thanks for the kind words... I just realized I forgot to add a description of the controls. Arros for left and right, shift to jump, F for fireball (when applicable) and R to restart.

  • When learning a new game engine, one of my first programs is always a Super Mario Brothers clone... so here it is!

    http://dl.dropbox.com/u/2863244/index.html

    This was created using no plugins, free version of Construct 2, less than 80 events. Basically, I wanted to see what I could do with Construct 2, and I'm quite happy with the results... little effects like bouncing blocks and shattering bricks, parallax and GUI, enemies reversing direction on collision with walls, platform behavior but also the ability to climb up and down, etc. Everything is quite straightforward. My conclusion: Construct 2 is awesome. (But you already knew that.)

    It is not a complete game by any means -- there is only a single screen, the player cannot be hurt, and the points awarded are pretty monotonous. But the framework is certainly present.

    If there is interest, I would like to write a tutorial containing the details and/or upload this work (in progress) to the Scirra arcade, but is that acceptable given that the artwork is unoriginal -- borrowed, one might say? Is there a copyright proviso for educational purposes?