Steexe's Forum Posts

  • 9 posts
  • Ok, I removed greenworks at all from project and inserted greendgrinds.

    Changed references of achievements to greengrinds and exported as NW.js 0.92.

    No errors when using dev tools and achievements not working in Steam, can't understand why :(

  • Thanks a lot.

    Two questions:

    - What to do in case of error when using F12?

    - How to import fonts in the project?

  • Sorry, forgot to say the following.

    - Exported with dev tools and Steam flag enabled

    - inserted steam_appid.txt into game folders

    - uploaded in steamworks through steamworks GUI and everything works, bot windows and linux version can be downloaded from steam and works correctly

    The only thing that is not working is achievements.

    And another little thing: I’ve got two special fonts in my game that I’ve downloaded and installed on my windows and linux. How to automatically install them when someone download and install my game through steam without installing these fonts separately?

    Thanks a lot for your help, I appreciate

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  • Hi all, already searched in this forum and tried something without solving my issue.

    My situation is the following:

    Used greenworks 0.89.2, exported to Nw.js 0.89 and used steamworks SDK 1.60.

    As you can see from image at certain conditions I inserted the Greenworks activate achievements, same name as one inserted into steamworks. This is not working.

    Dunno why..? 🤷🏻‍♂️

    Anybody can help please?

  • Hi all,

    I’m developing a game where right now two players (versus mode) need to throw during their turn an object at a specific point, after choosing the throwing angle with up and down arrows and keep pressing space bar for throwing power.

    Right now player1 throw and then player2.

    How do I implement an AI that can choose the right angle and power during ita turn to have a versus mode with cpu?

    Tried to find something in the forum and online but found all different kind of turn based games.

    Thanks a lot in advance

  • Why that function runs few time if it is inside an event that should be generated only one time if true?

    I don’t understand this :(

  • Another thing is that TurnN is supposed to add +1 at the end of each turn, independently if is point or not.

    I don’t understand why if it is point, this variable correctly increments by 1. If it is not point it seems that it add a random number (like ticks number).

  • Thanks, for the fast reply.

    I mean:

    The variables seems that are correct for let functions to work correctly but seems that functions does not start as intended after few turns, randomly.

    I usually check if turn is Player1 or Player 2 and if the variables Punto, Angolo and AngoloImpostato are correct as per conditions and they are, but the turn won’t change to other player.

    Sorry I did not get the point of what you said to verify, could you better explain me?

    Thanks a lot

  • Hi All,

    I'm new here.

    Trying to create my first videogame, a sort of duels videogame.

    I have problems making turns working correctly. Can't understand why at some point something stops to work. I tried using functions and variable in different ways but the problem is still there :(

    Here is my project file.

    dropbox.com/scl/fi/b1p5zguye8zkatdcyia5d/Duels.c3p

    Could you please help me understand what to change to make it correctly working?

    Thanks in advance!

  • 9 posts