Use text object but not if scale objects with a higher resolution or text stays the same is iphone 4 or iphone 6 ...
If someone had a iphone 6 and would prove my game to learn how to be, would do me a favor
My english sucks
At anchor gets me:
left edge
right edge
to edge
bottom edge
In no event will any coordinates x and y
In CocoonJS continues without straying like in Browser
Sure what else to try different mobile goes misplaced ...
the desire to continue with the game are removed and any text
By paying cash unlock new levels and eliminates ads?
I am creating a game for ios, and not how to monetize it. Lite, IAP, 0.99
My game has about 100 levels
What exactly does "anchor" I try it and nothing changes
Develop games in your browser. Powerful, performant & highly capable.
When I test my game CocoonJS the Text comes in different position in the browser. Why this happens?
If I create a layout 960 x 640 and which will play has 1334 × 750 resolution the text would escalate or smaller?
how many levels you have?
What host are having?
Thanks for the replies
Not construct fault? is simply my iphone? is that the color tone is very different
Because it changes the tone of the colors when using CocoonJS?
I mean, I have a light red object and try it on my iphone becomes dark tone ...
It may be "configuration settings"?
https://static3.scirra.net/uploads/arti ... wipe2.capx
I've seen this tutorial and want to modify it
https://www.scirra.com/tutorials/726/sw ... hange-page
I wanted to know how I can spend pages down and right like this now. I try but I can not.
You can make an example? Thank you very much <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
update drivers and I finally works thx