STARTECHSTUDIOS's Forum Posts

  • Ashley

    I would like us to beat the pants off cocoon in the performance category/department, I never liked them that much anyway

  • These problems keep putting me off buying C3, hoping for something simple, stable, and robust soon

  • What gets better performance, C3 build or cocoon build service??

  • That's a Great Question...I'd also like to know what has the perfect performance and usability like easy to use in-app purchases, ads, and the best frames per second, etc...

    Scirra is irresponsible to its paying users. The 'golden era' never comes, they've been using this "early adoption/the best is yet to come" line for many years, guess what, the best never comes. It stays like this.

  • Phacanu that sounds cool. What's the channel name?

  • tunepunk your game is great!!! Can't wait to play it with some friends///random people maybe with some more power-ups and such.

    fenis99 Here's the game "Snake Crash" for Android, I didn't make it, but I would like to be able to make it..

    https://play.google.com/store/apps/deta ... dash&hl=en

  • > We can't, and never will be able to, make a dedicated tutorial for every kind of game anyone might ever want to make.

    >

    I understand, but the greater quest is to make a finished product that goes into the app stores with working ads and IAP, then you can point users to that when they say it can't be done. That would be of high value to you and to us...

  • There's already over 30 pages of multiplayer tutorials, covering concepts, a chat room, pong and a real-time game. We can't, and never will be able to, make a dedicated tutorial for every kind of game anyone might ever want to make. Besides, it's better to teach the fundamentals, so you learn how things work and how to build new things yourself, rather than just following recipe-style tutorials.

    Honestly, I think there aren't that many people using multiplayer because networking is just fundamentally difficult. You can make all sorts of excuses, but ultimately you are going from one game (which is often hard enough!), to multiple simultaneous games, all with slightly different time offsets, and all of which need to communicate with each other with varying degrees of latency, latency jitter, and bandwidth constraints. It's far more complicated and requires a whole different mental model about how to design it, which can take a long time to get comfortable with.

    So yeah, multiplayer is just hard. I warned everyone it would be, but I think hype exceeded reality, and then when everyone realised that actually yes, it is hard, then it ended up with less usage.

    You're smart ASHLEY. You're really good at making tools. You could make something that would get more use if you needed to. You could make it slightly simpler or make a demo game that shows off many aspects of it. I read all the pages of documentation, and combed over it slowly. Maybe I could do that again, but it just seems like it could be even more developed. I would like to make an app that includes multiplayer support, something as simple as a classic shooter but with 2 or more players. I understand you can't make demos for everything but I wish you could do one more showing off a few of the features, like a multiplayer cooperative experience where users work together toward a common goal (ie. taking down a horde of ships or a boss together.)

  • Tom

    Ashley

    Tom and Ashley, I would request you to create a separate thread for "issues with mobile export(for both c2 and c3)" and delete all the other threads that people create every second day on the same topic. It's not useful at all and it makes Construct look bad. If I would checkout the forums as a newbie, the overly negative threads(on the same issue) would send a wrong signal to me.

    Please cleanup the forums, I seriously think these threads are either created by people who jump to the conclusion too early or the ones who are just here to put the product down (Some dedicated users are offering constructive criticism and that's great IMO, that should be encouraged). I don't mean to disrespect anyone's opinion, but Construct delivers way more than a regular game engine for non-programmers and future users should be able to note the 9 great things that the engine offers rather than the 1 area where it lacks. The forums are seriously misleading at the moment, we don't need 500 threads criticising one single thing.

    Making a game that can't be published is indeed the biggest bait and switch in the gaming industry. It is not a small thing, indeed, it is everything. All the great features in the world do not make up for this one lacking area. Unless you have no intention of publishing a game, or making a dime ever in the future, this one glaring flaw destroys the whole platform for me and my friends who want to use it.

  • I've since calmed down from the initial sticker shock of C3, but still maintain it signals the end of Construct. Here's the issue:

    Hobbyists - will pay for one year (maybe two) on a subscription basis. The novelty of making "apps for fun" wears off quickly for most.

    Dev - At $149 per year for the right to monetize apps, it's a tough sell. The app market is about dead for 90% of indie developers and Google Play constantly sends out bots for issues such as outdated Cordova plug-ins etc. They also constantly change their terms for monetization and as a dev, I don't want to be beholden to keeping a C3 license just to possible "fix" apps that are flagged on GP in the future. $12 a month just to use C3 is too much. Most "new devs" (Constuct level) will never see $12 a month. My latest app created with Android Studio made 2c today - that's right 2c. It's not as easy as many think.

    The beauty of C2 was that you already owned the license, so any issues could be worked out "eventually'. It's a shame becasue despite my criticism of C3, I had a lot of fun with C2.

    I don't remember the same defensiveness of C2 as there is for C3, in itself, that's an indicator to me that the subscription platform may be being realized as a mistake.

    My greatest advise (positive criticism) would be this:

    Do what the users are trying to do in order to show that it can be done.

    User want:

    To make apps and steam games

    To have in app purchases that work every time on every platform

    To have ads that are easy to integrate and work great and have high eCPM

    And to create great multiplayer games and experiences that can drive users to play with their friends

    If Construct team can provide a clear example of those being done, it will be much easier for users to do it. (And many bugs will be worked out in the process as well.) Thanks Scirra Team.

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  • It's nice to have a million features, it's nicer if those features work, and work super well!!

  • I remember when multiplayer came out. It was right after some big changes had been made to the performance such as collision cells etc if I'm not mistaken. I felt like a lot of the community was still focused on that and would've liked that to be more addressed before moving on to multiplayer, it felt ill-timed. Many users still had basic problems getting their games to run and multiplayer was like putting gloss on a floor that still needed to be swept.. I love multiplayer, we all do. I want to use it. I wish it were easier or had a couple more advanced tutorials. I am trying to use it now, but the reason it didn't get much use in the beginning was because users were still focused on the basics of the engine (the things that weren't working right), and didn't feel confident enough to move on while their basic projects werent' working yet

  • >

    > (hopefully it will stay relevant for a few months).

    >

    ^THIS SOOOOO much this.

    Man nightmares of the good ol' exportation days coming back to me now....

    Ya me too, why does it have to be a nightmare though?? Why can't they just make it simple

  • I would also like to make a simple game like snake crash, with moving random background objects and power ups, that appear in the same place for both players and whoever gets there first can collect it or interact with it:).