STARTECHSTUDIOS's Forum Posts

  • To make it more clear:

    I want to dynamically change each of the three RGB values seperately.

    I'm just trying to figure out how to store RGB(r, , ) in a variable and the same for the 'g' and 'b'.

  • Thanks for your quick reply.

    Yes, I actually read that from the manual, but I can't actually store the variables.

    Do you have a quick and dirty code sample in written form of how to do this?

    Thanks so much kind sir!!!!!!

  • I just need to store the Red, Green, and Blue values in separate variables so I can manipulate them independently. Can you tell me how to do this really quick please...

    Thanks!

  • I'm trying to gradually change the RGB value of the background but I don't know how to get just the Red or Green or Blue value from the RGB. In fact, I don't even know how to display the RGB number in a text object.

    How do you get the individual RGB numbers so you can use them, or the store them in a variable?

  • I'm currently in the process of making a fully customisable Stealth/NoStealth platform shooter - without using any external effects/plugins. making it fully commented and Documented.

    it is built on top of this Platformer Template I previously made for C2 & C3, that template had the following that work;

    • Gamepad/Keyboard Controls
    • Function based input system
    • Juicy (Squash & Stretch | Angle Wiggle)
    • Toggle-able Abilities -Wall Sliding and Wall Jumping)
    • Organised and reuseable
    • Standard Smooth Camera
    • Easily adjustable variables & self-contained
    • USES NO 3rd PARTY PLUGINS/ADDONS

    with this project I intend include to the following types of features;

    (This will be updated as the project gets bigger.)

    Player Abilities

    • Wall Climbing
    • Ledge Grabs
    • Dashing
    • Grabbing & Throwing Items
    • Ladder Climbing

    Camera System

    • Camera Modes - Default Mode, Director Mode, Free Camera Mode
    • Director Object - Update the camera settings when player is overlapping
    • Camera Director Settings - Follows Player?, Lock X/Y, X & Y Speed, Camera Angle (+ speed), Zoom Scale (+ Speed),
    • Default Mode - Follows the player normally using default settings.
    • Free Camera Mode - This would be used to do extra things with the camera e.g cutscenes

    Gun System - Configuration

    • Weapon Name -able to give a weapon a unique name to use for other things.
    • is Automatic - if it is single shots or shoots repeatedly
    • Per Shot Interval -time between each shot allowed by the weapon.
    • Bullets per Shot - number of bullets spawned when player shoots e.g shotgun releasing 3 bullets
    • Bullet Spread - random angle amount added to the bullets. this will be used for scaling inaccuracy.
    • Bullet Type - what kind of predesigned bullet it spawns.
    • Ammo Capacity - How much ammo the weapon is holding.
    • Push Strength - Vector speed applied to AI/Player in the opposite direction of the gun, after shooting a bullet.

    Artificial Intelligence System

    • Friendly / Aggressive mode -
    • Pathfinding
    • Target chasing
    • Pick up and throw weapons/items
    • Adjustable Line of sight settings - these will be used to trigger AI actions.

    Debug System

    • Show Hitboxes
    • System Text Info
    • Player Text Info
    • Drag objects in debug view
    • Minimise and maximise debug windows
    • Drag Debug Text windows
    • AI State Indicators
    • AI visible view cones

    (will be updating the topic as with gifs)

    I'm interested in the uses other contruct users would have for it & what things that they'd like implemented that I could add into the project but this will depend on the support I receive.

    If you want to support the project, support me on patreon for as low as $1 & get access to other projects and get access to more projects

    https://www.patreon.com/SalmanShh

    You can also follow the project by following the post to get notified of updates.

    Do Patrons get access the bouncy ball engine you made?

  • Not sure if this still works but I posted a tutorial a long time ago on it. scirra.com/tutorials/4896/simplest-appodeal-tutorial-high-ecpm-earning-ads

  • I would be very interested in this Project!!

  • My published app has developed a few problems after updating to 11.3. The screen now moves around while dragging. Also the cut and paste menu pops up when the screen is touched. Anyone else having issues with 11.3?

    I'm having the same problems, getting reports from everywhere that the screen is scrolling on iOS when they touch and drag. How can this happen????!!

  • dop2000

    So, I have both an xbox 360 controller and another controller I quite like developed by a company named sabrent. It has dual stick and turbo button functions as well as 6 buttons and 2 shoulder buttons on each side. It's a really nice one. I like the 6 buttons for games like Street Fighter 2

  • It works in -x,x axis but not in Y axis for me!

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  • Hello construct friends,

    Having trouble with the gamepad Right axis and wondered if anyone had ever gotten it to work...

  • Ashley

    I have thoroughly tested this and can confirm this bug is still in Chrome and NW.js.

    However, curiously, it works perfectly well in Firefox.

    I have a big project waiting on this fix, let's see if we can knock this one down.

  • dop2000

    Hey!! I just tested this and it ONLY worked in Firefox but not Chrome.. WHY is that??

  • We need everything to be drag and drop. Including audio files, aac, ogg, mp3, wav, and gif for graphics too....

  • It looks as though it's impossible to import gifs into C3. C2 was better.....