stanleyshieh's Forum Posts

  • 6 posts
  • Hi all,

    I have tried the test on lan feature with C2 on cocoonjs launcher and succeeded.

    but sometimes I don't want to carry my laptop around ,so how do I use the launcher's "zip in sd card" feature?

    I put my C2 exported zip on my sdcard but cocoonjs launcher seemed not be able to find the zip file.

    Should I just use the C2 exported zip or do I have to use cloud compiled zip with launcher?

    And where on the sdcard should I put my zip ?

    Thanks.

  • Hi all,

    Instead of going through all sprites in a project ,is there a way to replace animation files all at once?

    I found replace files in capx file don't work.

    Thanks.

  • OK, now I understand I have to start the timer at different time or with different tag.

    Ashley, Thanks .

  • Oh, I see, thanks.

    Is there any way to tell which instance starts the timer?

    dropbox.com/s/nhx8k8qjeuaak6n/timer_test2.capx

    In the project, no matter which instance start the timer (at different time with different tags),when the "on timer" event occurs, all instances get picked.

    Does the timer always treat the object's instances as a whole?

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  • I see.

    But I found even they don't start the timer at the same time, when "on timer" event is triggered, C2 still picks the same instance. You must add your own logic to check whose time is up.

    Is't it convenient to have each instance to have its own on timer event like "on destroy" or "on create" which references the instance who triggers the event?

    Tag maybe is a solution .But if you have many many instances, you must maintain so many "on timer" event even they all do the sam thing.

  • Hi all,

    I have a simple project which contains only two instances of sprite object with timer behavior and two text objects, text1 and text2.

    dropbox.com/s/y5vyugjt9po0be6/timer_test.capx

    When the layout starts, each of the sprite's timer gets started.

    In the "on timer" event, each instance of the sprite object set the text property of a specific text object.

    But the second text object's text property is always intact since when the "on timer" event occurs C2 always pick the same instance of the sprite object.

    Is this by design?

    Thanks for any comment.

  • 6 posts