Stal's Forum Posts

  • 8 posts
  • Is it possible? if not, is there any other way to use tappx with construct 2?

  • One thing I forgot. No matter how much I tried, I couldn't make the android game show the custom fonts (which were showing up in the construct 2 debugging). I tried the "make a fonts folder" thing and a few other techniques but nothing helped. I would be glad if someone could help me in that.

  • So after using Construct 2 for about 1 month, I halted my original project because I wanted to get familiarized with the "whats possible and what isn't"s of publishing anything through Construct 2 to the Play store. Here's my analysis so far:

    - I used Cocoon.io explained very nicely here(https://www.scirra.com/tutorials/9637/how-to-make-an-apk-file-using-cocoonio-my-own-way).

    - The apk required signing (which I had no idea of). Fortunately it wasn't much of a hassel. I downloaded this software that made apk signing key files (https://shatter-box.com/knowledgebase/android-apk-signing-tool-v2-apksigner/). All I had to do was give it an Alias and some minor details and it made a .jks key file (which I used in cocoon.io to sign my apk)

    - Integrating ADs was the mot frustrating part. I tried enhance, cocoon ADs with canvas plus and the defauld AdMob plugin. Initially, nothing worked. Later when I planned on publishing it without ADs anyway, I forgot to remove the AdMob (defaut plugin) codes, which had the ad ID attached, from my file. After publishing it the Play Store, it worked all well and good. There were some bug I fixed and updated. (note that I had lost all hope in adverts) When suddenly the interstitial ADs I had integrated started working out of nowhere. I don't know what made it work but I can say that the default plugin for AdMob work perfectly fine (in my case, some factor delayed it's working for a few hours but that is all).

    - Lastly, publishing it through Google Console was the easiest. There are a LOT of step-to-step guides on YouTube, I followed one aswell.

    My app, do give it a try:

    play.google.com/store/apps/details

  • Here's a game I published recently. Do give your feedback (I will be updating it with new features frequently)

    play.google.com/store/apps/details

  • Thank you for your consideration and yes, I tried that aswell.

    Regarless of such, somehow it all resolved itself.

    I used my ad ID with the built in ad plugin in construct 2 and exported it with cordova. Than I used Cocoon where I added the AdMob plugin for Android and than I compiled it to the apk.

    Initially the ads were not visible but for some reason after a few hours (after publishing it on the play store) the ad mechanism started working perfectly.

  • So I tried the admob plugin present in construct 2 to make an advert trigger (following the exact procedure given somewhere here) but it didnt showed any ads. I figured it was because it was made for Intel XDK ?

    Than I tried the cacoon ad with cacoon canvas plus which again, didnt showed the ad on trigger.

    Than I tried enhance and again, no luck.

    I am exporting my project as cordova and making it an apk through cacoon.io, I hope i'm not doing anything wrong in this process (still, the test ads wont show up even in the construct 2 testing).

    I am trying to integrate AdMob

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  • Thank you very much

  • I wan a certain object to rotate as long as it is in contact with the other object (and stop rotating once it is no longer in contact with the other object)

  • 8 posts