stainsor's Forum Posts

  • That would be cool to see the magazine page.

    Maybe this can be a thread where we all talk about how we found out about Construct. I first heard about it on download.com. (I'm always on the lookout for great freeware.)

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  • Perhaps in the next build if I'm not lazy heh

    I don't think you'll get a lot of people calling you lazy on this forum.

    In fact ... could you take out the trash for me? (My wife has been really hounding me.)

  • bones integrated into physics engine for ragdoll effects

    Hmm, could you do anything but a ragdoll effect? Would there be a way for the character to hold up some of its limbs so he didn't go completely limp? Or maybe if a rolling object collided with him it would take his legs out from under him and cause him to fall on his face.

  • You mean like this?

    <img src="http://i44.tinypic.com/21de8ea.png">

    And just to clarify, you can enter the family name into the expression editor (in other words, manually type in "Enemy.Value('damage')" )

    Exactly like that.

    And I wondered if that would work. That's good to know.

  • I think this will be a really good addition to Construct. Somehow I think people will use this more than they need to. I think people will just assume they need to use custom movement if it's not immediately obvious how to achieve what they want with one of the other movements.

    Oh well, I guess it doesn't really matter which one they use.

  • Wow! Nice catch.

  • Other people have had the same issue. Unfortunately I don't think anyone ever got it working.

  • Hmm, good question. I would think you would want to do this:

    <img src="http://willhostforfood.com/users/stainsor/screen.png">

    with "Enemy.Value('damage")" instead of "0" in the first action.

    Actually I guess you'd want it instead of "global('damage')" in the final action.

    But you can't choose Enemy, you can only choose individual sprites.

  • So how about creating the map with a level editor and saving as one large png to bring into Construct. (As compared to having half a dozen small png tiles and building the level in Construct.) Is there any difference in Render time?

  • Popeye would be ashamed.

  • Music is tough, sound effects are not so tough. Try The Freesound Project.

    ...

    Actually come to think of it, at the Freesound Project homepage they link to ccMixterwhich is a database of CC liscensed music. I guess music is not as hard as I thought.

  • Nice. I like the tree trunks.

    I guess you really feel strongly about this, seeing as how you've posted it twice.

    What do you mean? All the cool kids are doing it.

  • Very nice. And very concise.

  • Very nice. I like the tree trunks.

  • This is very cool. I added a pause by setting the time scale to zero while the menu is up. Here is mipey's awesome cap with a pause added.

    PS: Setting timescale to zero is a good way to make a pause right?