Thanks emoaeden I will check this out now.
Yes I am having to use 4 different keys for the different attack animations at the moment a CAPX would be greatly appreciated and any other advice you may have. Thanks.
I am really struggling with this. I am making an isometric game but I cant make my player character attack the enemy using only one button for combat. I have it set out using 4 different keys for the 4 animations but surely there is a better way of doing this. Any help would be appreciated. I am a total beginner so be gentle haha. I wanted to upload my capx and screenshots to show exactly what I mean but for some reason it won't let me
It won't let me upload a picture to show you.
I have the animations set up in the editor, however my Enemy stays in the default position when previewing the game. I can't even upload the capx file either to show you what I mean.
Erm I am a total beginner to this to be honest. What I need is my Enemy to use the animations Walk Left, Walk Right etc so that when they are moving they are facing the right direction with the correct animations. I hope this makes sense.
Ok I have my Enemies set up with pathfinding and line of sight behaviors as shown in this tutorial - https://www.scirra.com/tutorials/474/pa ... e-of-sight.
I would like my Enemies to be animated is there a way of doing this?
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Thank you that was a great help. I haven't quite got the fade in/fade out to work just yet but I will persevere with it haha.
Basically as the title says. I am new to this and I am currently in the process of making a Zelda style isometric game, the problem I am having is I can't make my character disappear through on door then reappear elsewhere. My player sprite just disappears entirely from the screen so I do not know what I am doing wrong any help would be greatly appreciated.