SSzretter's Forum Posts

  • 8 posts
  • I have a sprite that I am using as a button. I want to make sure the button can only be clicked once, until a certain condition is met (it's an ajax call). How can I ignore (or disable) any additional clicks on the button, until my ajax request finishes (or times out)? OR, is there a different best practice for this?

  • That looks really promising, thank you

  • Is it possible to create a sprite that is able to be scrolled, while not scrolling the main canvas?

    For example, if I have a background image on my canvas, I want that to stay as-is and not scroll. On top of that, I will have a smaller box (sprite?) that will contain an image (or several images) and I want it to be able to 'scroll', so the user can see the rest of the image (or images).

    Basically I am trying to make a scrollable 'list', but each item is a graphic, not just simple text.

  • Is this possible? for example, using JQuery, or even just a basic javascript pop-up with html content? Of course I would need to have buttons in the dialog to have events in Construct when clicked...

    Basically I am just looking for a decent looking dialog capx or plugin (or example). I am building something that is going to have a number of dialogs, with buttons and a lot of text.

  • where is the capx download?

  • When I run a construct 2 app, I am seeing that it's continuously calling "_reloadpoll" via http (localhost:50000). What is this, is there a way to configure it / disable it or is it needed?

    Thanks

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  • For me at least, 'browser tab' and 'dedicated server' do not make sense together. When I think dedicated server, I think 'background process' (or service), that starts at start-up. What happens if the machine hangs, power cycles, or the browser crashes? It would require human intervention to re-start. The game would be down until that happens.

    This multi-player library looks promising, do you have any suggestions on design, for a more resilient server / host? OR, should I be looking at a different method multi-player communications (any suggestions if so)?

    Thanks.

  • Is it possible to run a WebRTC (multiplayer) server using something like NodeJS, instead of using a construct2 psuedo - server (a capx)? I am looking for something that will hopefully scale and run on vps or similar hosts.

  • 8 posts