ssllav's Forum Posts

  • 9 posts
  • Can you make a little "step-by-step" guide? or video with example about how to:

    1) Create simpe 2-3 skin NPC. Without animation. with animation, with frame

    2) Create sets like in Wearable..

    (if you have "not found tag - find in props of skinplugin tag field)

  • Hi.

    Thank you for work. But can you update capx with same capx as in demo.

    Im not so familiar with construct2, and in demo-capx purchased with product i can`t see how it binding with moving sprites.

    I hope learn more with them.

  • Dear sizcoz thank you very much for help.

    Im find another way.

    I`m combine Litetween behavior and feel happy.

    In Litetween we have condition for checking progress "On tween end" - This condition will trigger once a tween is finished. It`s great time for switch frame when tween action scale/width X (or width only) was finished.

    After then, you just switch to "reverse"-"from current position", and take width back but with new frame.

    It give many new ideas. ))

    In my testproject, im combine MoveTo + Litetween and have nice result.

    Thanks

    If someone need, i can post simple capx.

  • You can do it with css and buttons, but they sit on top of the canvas.

    Take a look at this in css.

    It shuffles, then when clicked on it puts the choosen card on top (z-ordered).

    Best in Chrome, but works in Firefox and edge

    https://www.sizzle-games.com/cardflip/

    Yes. i see in behavior script blocks with something like css3 code.

    Your example look very good. But in behavior this is look much better. For example, you can see side card at every flip moment.. Not only when card was placed.

    I try search and compare other card game... well, most not use flip. Try use effects by Gigatron, not good too.

    I think that Flip-behavior can use for coins, heart, card ... maybe random item generator (if behavior will be with properties).

    You example great, but.. not so smooth. And im think with every project you need again and again re-work css. This is not ideal.

    Im not so familiar with C2 and css using.

    Can you share you primer capx? Or make only 1-2 card with no shift and transition? Only flip in a place.

    Maybe its possible combine with Moveto or Litetween behavior?

  • Awesome, but ...

    1) Need to fix the problem with a flip of several sprites at same time. When they 2 or more.

    2) Add flip options - flip right, flip left, up and down. Active on/off

    3) Add frame selection options or parameter. For manual or random selection.

    4) Add scale option or parameter (like it lifted under deck or place) (optional)

    5) Add the shift option or parameter (when you visually turn the card, you move it to the side) (optional)

    Anyone suggest how to implement the same flip effect by other means?

    Im try make animation in Spriter and Dragonbones - not good idea for 74 cards.

    Tried, effects, but they don't work the same as this behavior.

    If someone does, I'll be ready to buy this behavior.

  • All necromaster effects link dead. gameswarp site not found.

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  • Maybe you're adding Crosswalk in your config.xml also?

    Thanks for the tip!!

    Crosswalk description is needed to support Android versions below 4, and support IOS audio. Not sure how it will work without it on 4.2 or 4.4 ...

    I removed the crosswalk plugin string from config.

    After that, my application, after compiling on phonegap has a size of only 15 MB (11 MB in the C2project).

  • Thank you

    Have you set up specific version in config.xml as I mentioned 2 post above? It's hard to tell why the game gets big after build. Maybe you're adding Crosswalk in your config.xml also?

    1) Yes. But only second. Ok. But, im uncheck "Use WKWebView on IOS". Not for IOS. My plugin block look like:

    <plugin name="cocoon-plugin-ads-android-admob" spec="^1.0.0"/> <plugin name="cordova-custom-config" /> <plugin name="cordova-plugin-crosswalk-webview" /> <plugin name="cordova-plugin-statusbar" /> <plugin name="cordova-plugin-whitelist" /> <plugin name="cordova-build-architecture" spec="https://github.com/MBuchalik/cordova-build-architecture.git#v1.0.4" source="git" />

    And "crosswalk"... manually not add, and think im nothing doing for that.

    You about "cordova-plugin-crosswalk-webview"?

  • Hi.

    1) This is normal? After Phonegap build app size grow x3? My app was 11mb and now 38mb.

    2) About build - in Construct 3 we have export module. In this module we can upload C2 cordova projects in zip, sign, and export as signed compiled apk. Yes app work, but Ultamate not. Ads not show.

    Phonegap build work fine, and ads shown.

    Im try find way for better size of my app. Well, maybe cocoon will be better? or maybe someone know how make build phonegap app smaller size?

  • 9 posts