i put all my monster in one sprite like animation1 is for dragon idling, second animation is horse idling, etc.
Each animation adds about 1mb to memory usage
I currently have like 50-60 animations
I made one sprite that is called the "Monster", it has a LOT of animations in it...I see that each animation adds 1mb to memory use..is that good or bad? is there a better way to do this??
I have the latest version of construct 2,
every time when i try to add new family or edit family then construct 2 crashes.
Why does it keep doing this?
How do you communicate and send info to the server?
We are connected to a NodeJS server, and we don't know how to send packets.
the game is going to have a lot of clothes and hairstyles
i'll just tweak the image point position until it looks right xd
im trying to get the image points right, but i can't get it right.
drive.google.com/file/d/1JFj0ODq-3E9Q8tfL7Xp1Zp_833mAr8jH/view
omg it works :D thank you so much.
Now i'll go do my idling and other stuff :)
oh sorry
drive.google.com/file/d/1RhqLt9rKVYL6qwUa0xsDeUEH9MuLtb0k/view
drive.google.com/file/d/13sRr84hjw35oFjDdSLVCcFmw5dGDVgmV/view
here is my project, when i click on a random spot on the map, it takes a while for it to walk.
im trying to get the character to move like Diablo, league of legends, etc.
just one tiny problem,
when character is busy walking, if you move the mouse around the character direction changes too, how to stop that?
Develop games in your browser. Powerful, performant & highly capable.
I downloaded a tutorial of diablo movement on construct 2 tutorials.
I went in my project, and did exactly what the person did in the tutorial, it works but the movement isn't right
here is my example project
just want to know if i did something wrong
Thanks, I will make my own monsters :)
I just want to know, is it okay to copy ragnarok online monster sprites and use it on my game? or is it just better to make my own monsters?
in my game, im only going to need a few global variables
Thank you all for your help :)