SquishyMiku's Forum Posts

  • XD i fixed it, slime pudding ID = tempID - System creates "Slime Pudding" on layer 0 at (slimepudding.X and slimepudding.Y)

    Thank you for your help

  • Yes, each slime pudding has an ID which is variable "c", one slime has c = 1, other one has c = 2. And all my slime puddings on my map are visible. if i click on them, it should destroy that slime and wait few seconds then it should create a new one at that position.

  • I tested, problem is when the monster is destroyed it doesn't make monster visible.

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  • i was thinking an array would be easy, if i use the spawn points i have to make 100 and more events.

    the monsters are all visible, my game is like a mmorpg. I want my monsters to spawn like the game called "Flyff"

    Now i need to figure out how to get it to work with an array

  • It is going to be a lot of coordinates and lots of monsters.

    which one would work? the array or just make spawn points?

  • i have over 30 monsters in one map.

    each monster is placed at a position on the map

    if click on a monster whose ID is = 1 destroy

    on destroyed - system creates monster ID = 1 on that position.

    and so on it goes

  • There are actually hundreds of monsters in one map

  • I think I will use the spawn points, is easier :) and its working now.

    Thank you for your help.

  • click on the monster ID (1) - destroy

    on destroyed - system creates monster on layer 0 (3516, 4059)

    monster ID = 1

    on destroyed - system creates monster on layer 0 (4034, 3139)

    monster ID = 2

    so i need to do this?

  • I have many monsters on my map, if click on it, it destroys, on destroyed - system creates that monster at that position. Now this works, but i dont want to do it like 100000 times.

    So I was wondering if this can work in an array.

    On my txt file I wrote

    1,3516,4059

    where 1 is the value of the monster like an ID, and 3516 is the x-coordinated, and 4059 is the y-coordinated.

    this can work right? or not ?

  • I got it working now with the image points, reason why it didnt move along with the char is because i had the "every tick - set position" as a sub-event

    :) thank you very much

  • I tried image point but its not working well, yeah the weapon appears on the screen but if i move my player the weapon stays there and the char moves.

    Is it possible to do with animation frames?

    Like if i equip a staff it should play those frames only

  • on my mmorpg, i have three classes

    i have multiplayer in my game, when i click mage icon, it is suppose to create the mage character but it doesn't do it for the peer.