SquishyMiku's Forum Posts

  • xD i managed to get it to work, frame 27 and 35 is now pinned to background,

    seems like the problem was that second pick all sprite971 and third one wasn't subevents to the first one

  • my sprite972 (which is the background) has slots on it, (the spr_invSlot, which has multiple frames)

    if i click on sprite971, which is the character icon, it opens the background and creates sprite spr_invSlot.

    im trying to pin spr_InvSlot (frame 27 and 35) to my background (sprite972)

    it only pins the frame 0 to the background and not the other two.

  • hi,

    i trying to pin my object to another object,

    the first pick all sprite971, i set sprite inv_slot to pin to sprite971.

    It works on first one.

    but second pick all sprite971, it doesn't work and same for the third one.

    am i doing something wrong ??

  • Lol found the problem, it was the instance variables

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  • Just did now, and it seems like every time i click frame 0 it keeps adding more and more objects, but if i click frame 1, objects count shows 3, which is what it suppose to show, but if click frame 0, it adds, 4, 5, 6 objects and so on

  • Sadly it doesn't work lol,

    if i click on Sprite2, (its frame is set to 0) it should make another object visible which is the "Light up"

    if click on sprite2, (frame is set to 1) it makes another object visible, and destroys the other one.

    i click frame 0 first, then frame 1, it works, but when i click frame 0 again, frame 1's light up object stays visible and it doesn't go destroy

  • the pick by uid works for one layout only, and i have multiple layouts. I want it to work for more than one layout.

    did a test on construct 3, I will read about instances, instance variables, families, and containers now :)

  • Did i do it right ??

  • here is my screenshot,

    it works for one Layout only, and I did the math in my head, I have lots of layouts, and if i keep doing this pick by uid my project is gonna end up having more than 100k events, and i dont want that.

    How do i get this to work for all layouts?

  • Now I understand why Pick by UID is a bad idea xD

    what other ways is there? create families ? variables ?

  • I managed to get it to work lol

    dont know if it is the right way but it is working for me.

    on start of layout i set object to destroy

    xD well its working

  • Seems like if object is invisible, it is still active...

    how to make it not active ? lol

  • Hi,

    when I start my layout and I press Character icon to open the character window, and i press another button to open another window, which is the gears.

    Now it opens the gear window + another one. This other window is the create guild window. It is not suppose to open the guild window.

    I have set "On start of layout", set create guild button invisible, and set it to a different layer.

    idk how to fix this.

  • I have set the speed to 0 and now its working :) ty very much

  • i have an inventory system in my game, if click on inventory slot, it has frames, for example like frame 0 is empty, frame 1 is an apple, frame 2 is a weapon.

    It it set "not to loop"

    but when I start my game and when I click on my bag icon, it opens the inventory and everytime it opens the inventory the inventory slots changes frames, once. I don't know why it keeps doing this.

    I set it not to loop, but it does a loop one time.