sqiddster's Forum Posts

  • With Node-Webkit, there's almost no reason to use Construct Classic unless you need some of its special behaviors or are making an extremely performance-intensive game.

    Kyatric I updated that tutorial a bit to reflect these possibilities.

  • I have a quick webGL effect question.

    Say that I want to occasionally apply a webGL effect to everything in the layout, except one object. For example, I want to make everything greyscale except perhaps the HUD, or the player. I also want to have positional control over this effect using a masking object.

    If the game has one main layer, I can just use the masking object as expected. Easy. However, if I have multiple parallax / background layers, this becomes very problematic as I now need a large amount of masking objects, all using complex maths to stay with the correct parallax.

    Is there any way to make a webGL effect masking object apply its effect 'downwards' to all the layers beneath it? If not, I feel like this would be a great asset to have for the reasons above.

    Thanks for your help!

    -Sqiddster

  • You could always just delete the behavior then add it back again.

  • Please provide more context when asking questions like this.

  • Not sure, but I think thehen might be able to help you... I believe that trailer creation was one of his published services.

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  • You definitely need to do the beginner's tutorial.

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  • You can never be sure about mobile performance, unfortunately. PC performance is pretty good though.

  • Fantastic! It's great to see a C2 game get some real exposure!

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  • AnD4D has pointed out a good example, but if you want more complex generation of 'terrain', check out my thread here.

  • Why are you making movement based off attraction to an arbitrary point? This isn't how space physics works at all. Are you aiming for realistic space physics? If you are, remember there is no (well, negligible) damping in space. Thrusters should be the only thing that can change the ship's direction. Think Asteroids.

  • Yup, beta testing is the way to go. Just remember that people often play differently when you are looking over your shoulder - I've noticed that a lot of the time they are quite turned off the game, actually!

    So any way you can collect data without actually being there would probably be best.

  • The whole game won't convert over, only certain things like objects and rooms. You'll have to do all the code from scratch, unfortunately.

  • I second the motion.