sqiddster's Forum Posts

  • zenox98 The problem is, the crashing is so unpredicatable - I've gone weeks without crashes, then just today had two about ten minutes apart. I don't really want to work for two weeks without autosave since I rely on it to save me from these very crashes

  • Just to bring this up again, this is happening to me too, a lot more frequently. (Still using r168). It always happens while previewing and really weird things happen (Windows error sound plays multiple times, event sheet visually glitches). The computer I'm using is a gaming rig and extremely powerful.

    I haven't counted objects, but my guess is it's around 500.

    Let me know if you'd like me to send the capx file.

    [EDIT] - here's a thought... what if autosave has something to do with it? Maybe C2 crashes if the autosave interval comes up right when previewing? Since it seems to happen without any user input causing it (i.e. in the background while previewing) this would make sense. I'm afraid to turn autosave off to test it however

  • This is definitely something I've noticed - Currently IMO a C2 game is pretty much unplayable at <60fps. I don't know what this is, but I suspect it's a combination of stuttering and maybe even some input lag?

  • lol, I didn't know about that itch.io thing at all until I happened to see this post! That's up there without my permission and I'll see about getting it taken down.

  • Wow, Sombrero looks fantastic! Really nice job there.

  • This issue happens to me too, although definitely not every 10 minutes.

  • OSX seems to work well, except for pretty old machines. I'm interested in Linux as well. I don't quite accept 'nobody cares about Linux gaming'. If that was true, Linux gaming wouldn't exist.

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  • Everyone has some art ability. As with everything, it gets better with practice.

    Make games that aren't defined by the quality of their art, but the quality of their gameplay. Eventually you'll find an artist who wants to work with you... That's what I did at least!

  • newt it's useful in tons of cases. Classic case, when you want to set a certain variable based on the x-component of movement, you'd use sign(x) on the vector and multiply that by a constant to create a multiplier for an animation speed or something.

  • Arima Is that flag something I can do for everyone, or do I have to get users to do it manually?

  • WAC whoa! You just saved me a TON of work and worry! Now that I know it's a sound card issue I should be able to find a workaround quickly.

    Thanks so much, and thanks everyone else too for testing!

  • OK, so that's not a graphics issue then. Hmm, interesting! Must be a CPU or RAM problem... and one of the downsides of C2 is that it's not very easy to tell! I'm puzzled that this only happens on your machine though - it must happen on at least some others...

    Since the engine is young, I'm bound to run into issues like this making a large game, since the limits of the engine haven't been run into that much over its lifetime. Definitely consider that when making your decision, but also keep in mind that Scirra are very helpful and it could be much better a year or two from now.

  • OK, thanks for the feedback!

    I haven't been able to test on a wide variety of machines so it's good to hear if it's having problems.

    Choppy audio you say? Interesting. I wonder if that's caused by the performance in general, or is its own issue.

    Did reducing the resolution help at all? That would at least narrow down if it's a CPU issue or something else.

    My machine seems to be similar (but without a dedicated GPU) and it runs perfectly.

  • Node-Webkit should perform identically to Chrome.

    You could always download our demo at http://www.airscapegame.com to see the performance of a platformer using node-webkit export for yourself.

  • Xbox One will almost certainly support it (I've talked with a MS rep) but performance will be questionable - no webGL or advanced audio either.

    No idea about PS4.