sqiddster's Forum Posts

  • Well I didn't really discover it... I just passed it on ;)

  • Congratulations to all the entrants! The overall quality of the games was very high!

  • there is a way to get around this. If you save your project as a folder, open the project XML and change the version information.

    However, this could still not open in r80.2 if you have used any new features!

  • allxumuk You'll want to ask Ashley about that...

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  • Great. So we get 2-2.5 times slower then our peak rates at the moment...

    Ashley, you say 'thousands of sprites', but really I have struggled with performance my entire life with C2, and certainly do not display thousands of sprites!

  • Hello everyone

    Just wanted to know how people have fared in testing metro apps and their performance. Internet Explorer has been awful up to this point... Does it now support WebGl and is it able to run a complex game?

    If it is, that's amazing. This could be the next big break for C2 developers.

  • O_o

    Whoa.... that would be awesome.

    Although I suppose there would be security issues with a website tracking your EYE MOVEMENTS!!

  • I suppose it could be possible, if you develop an algorithm to turn a sequence of moves into a long string, and convert it back on another computer.

    Also, if you don't know good server coding, you probable need to forget multiplayer gaming for the moment!

    (Keep in mind this is all based off what I have heard. I could be entirely wrong.)

    Make sure you browse the plugins section as you will need third party plugins to facilitate multiplayer.

  • At the moment, very little. Unfortunately HTML5 performance on mobiles right now is mediocre. It's getting better, and Scirra are actively finding ways to make performance better and better.

  • Hmm? In the capx I posted, I can't make a situation where he is frozen or cannot make a specific move... was the problem different??

  • Firstly, I saw your objects screen and fell on the floor! There is an easier way to do all that scenery!

    Make one object called 'scenery' or something, then make each image a frame of the default animation. Set the animation speed to zero.

    Now you can set the frame in the layout editor or by events. Just like a tileset.

    About your original problem... It turns out to be a simple solution.

  • I swear there was a topic for this just the other day...

    You will have much trouble with events alone. I'd look into making a plugin.

  • I think it will be difficult for you, unless you find a way to use the exported scirra arcade zip (not even sure if you are allowed!)

    If you can't, I know nothing about these things, but I tend to doubt it as scirra exports for its arcade radically different from their normal export...

  • Well, what kind of AI do you want? I created a strange pathfinding method which works for orthogonal walls only... But you'll need to be more specific to get better help.

    As for guides, I don't think there are any. Make sure you check the FAQ, and of course you are welcome to ask here!

  • I'd have to agree with Trevor. What HAS been achieved is not at all congruent with what CAN be achieved.

    The only real limit at the moment is not the software. The software is amazing. The real limit is terrible browser technology and incongruousness.