So i have my code setup where
collision with(enemyfamily)at offset set bullet disabled&Play attack animation
or is overlappying with enemy family
then under it as a sub category i have it call every second to spawn what would be the invisble arrow to simulate my melee damage
then i have my else statement
else
for each player
if collsiion offsets (playerObstacle) set bullet disabled, start animation "Idle" with an else statement under that one with Wait 1 second,set bullet enabled
I want the code to make the players and enemies stop for the families under certain conditions and for some reason the families i am using make it to where they dont stop for friendly characters they just keep walking until they see the enemy