Hi,
I have created 3 objects:
1 player with physics behavior, one horizontal sprite with physics and one sprite as a switch.
I want to move my player onto the platform and operate the switch to raise it.
This all works fine except when the platform moves up my player just falls through. I have tried adding solid to the player and platform but no difference. I have also tried changing the relative densities to no avail.
I assumed the physics behavior would just handle the collisions automatically.
Any ideas please?.