spongehammer's Forum Posts

  • Hi,

    i wonder if someone could give me some pointers to achieve this. My math skills are rubbish at best <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="http://dl.dropbox.com/u/1685424/areafill.jpg" border="0" />

    The idea is to create an area at edit time using a number of cloned sprites. Then say how many blocks you need to fill this area.

    At runtime the area is filled with the required number of random sized blocks.

    Thanks

  • Hi,

    use the pin behavior to pin the turret to the hull

  • ramones

    Nice example too, thanks.

    Just makes me realise how inadequate my skills are <img src="smileys/smiley5.gif" border="0" align="middle" />

  • vee41

    Excellent ! thanks a lot for taking your time to help <img src="smileys/smiley20.gif" border="0" align="middle" />

  • zatyka

    Hi, i want multiple lasers to act as the one in the example. In other words each laser hits its own switch, and is interrupted by a door or block.

  • Hi

    here is the capx (r122) Laser Problem

    As it stands it works as i want. Move the door up and down with the arrow keys and spawn a block with the left mouse button.

    What i can figure out is how i can clone the Laser and Laser switch and have it operate the same way as the first.

    I need multiple lasers on one level.

    I know its a picking problem but i cant see where i do the picking.

    Alternative solutions welcome <img src="smileys/smiley1.gif" border="0" align="middle">

    Thanks for your time.

  • Hi,

    post a capx if possible so we can take a look.

  • Kyatric

    Ah yes i know that. I meant something in the editor properties. Like photoshop has with effects on layers. they can be toggled on or off at edit time.

    Sometimes i might add 8 way behavior to an object to test something. It would be nice to be able to toggle it on or off instead off opening the behavior and removing it.

    Thanks

  • Hi,

    it would be nice to have a toggle for behaviors and effects in the sprite property sheet. Rather than applying and removing behaviors or effects when testing they could be toggled on or off.

    Thanks

  • I cant see how its bad practice as there are many ways to achieve the same result, and using groups easily allows objects on a hidden layer to be disabled or enabled as required.

    I do think it would be a good idea to allow an entire layer to be enabled or not. Meaning any input wouldnt be detected on a hidden layer.

  • Ashley

    is it possible to update all event sheet references to a group when the group is renamed.

    Thanks

  • Ha,

    you're welcome <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Kyatric

    Your plugin works fine, although keys 1 to 9 on the numeric keypad ( with numlock on ) doesnt show numbers it shows lowercase letters a to i.

    Not a major problem but maybe a bit confusing for someone defining their own keys <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Kyatric

    Thanks for that i will check it out. The key codes are the same on my qwerty keyboard as yours. I assume the codes are just standard ascii.

    grimwolf

    Thanks , I had thought of using the dictionary object but as i said i wasnt totally sure the keys on all keyboards map to the same keycode.

  • thanks but not really. I need both the keycode and the actual key pressed.

    Mainly so i can set variables using the keycode and display the key chosen on screen.